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1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "functions.h" |
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6 #include "train.h" |
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7 #include "roadveh.h" |
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8 #include "ship.h" |
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9 #include "aircraft.h" |
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10 #include "table/strings.h" |
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11 #include "table/sprites.h" |
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12 #include "gui.h" |
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13 #include "gfx.h" |
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14 #include "vehicle.h" |
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15 #include "viewport.h" |
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16 #include "command.h" |
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17 #include "depot.h" |
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18 #include "vehicle_gui.h" |
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19 #include "station_map.h" |
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20 #include "newgrf_engine.h" |
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21 |
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22 /* |
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23 * Since all depot window sizes aren't the same, we need to modify sizes a little. |
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24 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction. |
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25 * How long they should be moved and for what window types are controlled in ShowDepotWindow() |
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26 */ |
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27 |
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28 /* Names of the widgets. Keep them in the same order as in the widget array */ |
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29 enum DepotWindowWidgets { |
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30 DEPOT_WIDGET_CLOSEBOX = 0, |
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31 DEPOT_WIDGET_CAPTION, |
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32 DEPOT_WIDGET_STICKY, |
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33 DEPOT_WIDGET_SELL, |
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34 DEPOT_WIDGET_SELL_CHAIN, |
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35 DEPOT_WIDGET_SELL_ALL, |
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36 DEPOT_WIDGET_AUTOREPLACE, |
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37 DEPOT_WIDGET_MATRIX, |
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38 DEPOT_WIDGET_V_SCROLL, // Vertical scrollbar |
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39 DEPOT_WIDGET_H_SCROLL, // Horizontal scrollbar |
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40 DEPOT_WIDGET_BUILD, |
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41 DEPOT_WIDGET_CLONE, |
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42 DEPOT_WIDGET_LOCATION, |
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43 DEPOT_WIDGET_VEHICLE_LIST, |
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44 DEPOT_WIDGET_STOP_ALL, |
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45 DEPOT_WIDGET_START_ALL, |
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46 DEPOT_WIDGET_RESIZE, |
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47 }; |
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48 |
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49 /* Widget array for all depot windows. |
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50 * If a widget is needed in some windows only (like train specific), add it for all windows |
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51 * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be |
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52 * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */ |
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53 |
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54 /* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[] |
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55 * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it |
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56 * NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together. |
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57 * Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow() |
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58 */ |
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59 static const Widget _depot_widgets[] = { |
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60 { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX |
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61 { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION |
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62 { WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY |
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63 |
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64 /* Widgets are set up run-time */ |
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65 { WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 14, 37, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL |
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66 { WWT_IMGBTN, RESIZE_LRTB, 14, 270, 292, 14, 37, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only |
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67 { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 38, 60, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL |
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68 { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 61, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_AUTOREPLACE |
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69 |
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70 { WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX |
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71 { WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 83, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL |
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72 |
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73 { WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 269, 72, 83, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only |
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74 |
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75 /* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size |
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76 * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */ |
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77 { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 85, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD |
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78 { WWT_TEXTBTN, RESIZE_TB, 14, 86, 170, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE |
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79 { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 171, 257, 84, 95, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION |
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80 { WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 258, 269, 84, 95, 0x0, STR_NULL}, // DEPOT_WIDGET_VEHICLE_LIST |
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81 { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 280, 84, 95, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL |
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82 { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 281, 292, 84, 95, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL |
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83 { WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 84, 95, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE |
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84 { WIDGETS_END}, |
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85 }; |
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86 |
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87 static void DepotWndProc(Window *w, WindowEvent *e); |
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88 |
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89 static const WindowDesc _train_depot_desc = { |
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90 WDP_AUTO, WDP_AUTO, 305, 96, |
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91 WC_VEHICLE_DEPOT,0, |
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92 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, |
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93 _depot_widgets, |
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94 DepotWndProc |
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95 }; |
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96 |
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97 static const WindowDesc _road_depot_desc = { |
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98 WDP_AUTO, WDP_AUTO, 305, 96, |
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99 WC_VEHICLE_DEPOT,0, |
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100 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, |
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101 _depot_widgets, |
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102 DepotWndProc |
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103 }; |
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104 |
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105 static const WindowDesc _ship_depot_desc = { |
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106 WDP_AUTO, WDP_AUTO, 305, 96, |
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107 WC_VEHICLE_DEPOT,0, |
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108 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, |
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109 _depot_widgets, |
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110 DepotWndProc |
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111 }; |
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112 |
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113 static const WindowDesc _aircraft_depot_desc = { |
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114 WDP_AUTO, WDP_AUTO, 305, 96, |
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115 WC_VEHICLE_DEPOT,0, |
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116 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, |
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117 _depot_widgets, |
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118 DepotWndProc |
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119 }; |
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120 |
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121 extern int WagonLengthToPixels(int len); |
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122 |
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123 void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2) |
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124 { |
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125 if (!success) return; |
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126 switch(GetVehicle(p1)->type) { |
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127 case VEH_Train: CcCloneTrain( true, tile, p1, p2); break; |
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128 case VEH_Road: CcCloneRoadVeh( true, tile, p1, p2); break; |
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129 case VEH_Ship: CcCloneShip( true, tile, p1, p2); break; |
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130 case VEH_Aircraft: CcCloneAircraft(true, tile, p1, p2); break; |
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131 } |
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132 } |
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133 |
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134 static inline void ShowVehicleViewWindow(const Vehicle *v) |
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135 { |
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136 switch (v->type) { |
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137 case VEH_Train: ShowTrainViewWindow(v); break; |
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138 case VEH_Road: ShowRoadVehViewWindow(v); break; |
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139 case VEH_Ship: ShowShipViewWindow(v); break; |
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140 case VEH_Aircraft: ShowAircraftViewWindow(v); break; |
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141 default: NOT_REACHED(); |
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142 } |
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143 } |
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144 |
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145 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed) |
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146 { |
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147 if (confirmed) { |
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148 TileIndex tile = w->window_number; |
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149 byte vehtype = WP(w, depot_d).type; |
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150 DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES); |
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151 } |
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152 } |
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153 |
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154 /** Draw a vehicle in the depot window in the box with the top left corner at x,y |
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155 * @param *w Window to draw in |
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156 * @param *v Vehicle to draw |
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157 * @param x Left side of the box to draw in |
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158 * @param y Top of the box to draw in |
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159 */ |
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160 static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) |
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161 { |
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162 byte diff_x = 0, diff_y = 0; |
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163 |
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164 switch (v->type) { |
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165 case VEH_Train: |
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166 DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel); |
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167 |
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168 /* Number of wagons relative to a standard length wagon (rounded up) */ |
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169 SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); |
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170 DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter |
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171 break; |
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172 |
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173 case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break; |
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174 case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break; |
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175 case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break; |
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176 default: NOT_REACHED(); |
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177 } |
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178 |
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179 if (w->resize.step_height == 14) { |
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180 /* VEH_Train and VEH_Road, which are low */ |
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181 diff_x = 15; |
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182 } else { |
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183 /* VEH_Ship and VEH_Aircraft, which are tall */ |
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184 diff_y = 12; |
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185 } |
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186 |
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187 DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y); |
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188 |
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189 SetDParam(0, v->unitnumber); |
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190 DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0); |
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191 } |
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192 |
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193 static void DrawDepotWindow(Window *w) |
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194 { |
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195 Vehicle **vl = WP(w, depot_d).vehicle_list; |
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196 TileIndex tile = w->window_number; |
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197 int x, y, i, hnum, max; |
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198 uint16 num = WP(w, depot_d).engine_count; |
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199 |
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200 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ |
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201 uint16 rows_in_display = w->widget[DEPOT_WIDGET_MATRIX].data >> 8; |
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202 uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; |
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203 |
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204 /* setup disabled buttons */ |
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205 SetWindowWidgetsDisabledState(w, !IsTileOwner(tile, _local_player), |
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206 DEPOT_WIDGET_STOP_ALL, |
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207 DEPOT_WIDGET_START_ALL, |
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208 DEPOT_WIDGET_SELL, |
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209 DEPOT_WIDGET_SELL_CHAIN, |
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210 DEPOT_WIDGET_SELL_ALL, |
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211 DEPOT_WIDGET_BUILD, |
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212 DEPOT_WIDGET_CLONE, |
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213 DEPOT_WIDGET_AUTOREPLACE, |
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214 WIDGET_LIST_END); |
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215 |
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216 /* determine amount of items for scroller */ |
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217 if (WP(w, depot_d).type == VEH_Train) { |
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218 hnum = 8; |
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219 for (num = 0; num < WP(w, depot_d).engine_count; num++) { |
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220 const Vehicle *v = vl[num]; |
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221 hnum = maxu(hnum, v->u.rail.cached_total_length); |
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222 } |
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223 /* Always have 1 empty row, so people can change the setting of the train */ |
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224 SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1); |
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225 SetHScrollCount(w, WagonLengthToPixels(hnum)); |
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226 } else { |
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227 SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap); |
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228 } |
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229 |
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230 /* locate the depot struct */ |
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231 if (WP(w, depot_d).type == VEH_Aircraft) { |
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232 SetDParam(0, GetStationIndex(tile)); // Airport name |
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233 } else { |
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234 Depot *depot = GetDepotByTile(tile); |
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235 assert(depot != NULL); |
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236 |
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237 SetDParam(0, depot->town_index); |
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238 } |
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239 |
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240 DrawWindowWidgets(w); |
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241 |
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242 num = w->vscroll.pos * boxes_in_each_row; |
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243 max = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row)); |
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244 |
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245 for (x = 2, y = 15; num < max; y += w->resize.step_height, x = 2) { // Draw the rows |
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246 byte i; |
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247 |
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248 for (i = 0; i < boxes_in_each_row && num < max; i++, num++, x += w->resize.step_width) { |
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249 /* Draw all vehicles in the current row */ |
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250 const Vehicle *v = vl[num]; |
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251 DrawVehicleInDepot(w, v, x, y); |
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252 } |
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253 } |
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254 |
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255 max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row)); |
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256 |
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257 /* draw the train wagons, that do not have an engine in front */ |
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258 for (; num < max; num++, y += 14) { |
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259 const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count]; |
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260 const Vehicle *u; |
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261 |
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262 DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,depot_d).sel); |
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263 DrawString(x, y + 2, STR_8816, 0); |
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264 |
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265 /*Draw the train counter */ |
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266 i = 0; |
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267 u = v; |
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268 do i++; while ( (u=u->next) != NULL); // Determine length of train |
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269 SetDParam(0, i); // Set the counter |
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270 DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter |
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271 } |
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272 } |
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273 |
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274 typedef struct GetDepotVehiclePtData { |
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275 Vehicle *head; |
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276 Vehicle *wagon; |
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277 } GetDepotVehiclePtData; |
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278 |
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279 enum { |
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280 MODE_ERROR = 1, |
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281 MODE_DRAG_VEHICLE = 0, |
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282 MODE_SHOW_VEHICLE = -1, |
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283 MODE_START_STOP = -2, |
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284 }; |
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285 |
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286 static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d) |
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287 { |
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288 Vehicle **vl = WP(w, depot_d).vehicle_list; |
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289 uint xt, row, xm = 0, ym = 0; |
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290 int pos, skip = 0; |
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291 uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; |
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292 |
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293 if (WP(w, depot_d).type == VEH_Train) { |
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294 xt = 0; |
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295 x -= 23; |
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296 } else { |
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297 xt = x / w->resize.step_width; |
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298 xm = x % w->resize.step_width; |
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299 if (xt >= w->hscroll.cap) return MODE_ERROR; |
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300 |
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301 ym = (y - 14) % w->resize.step_height; |
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302 } |
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303 |
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304 row = (y - 14) / w->resize.step_height; |
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305 if (row >= w->vscroll.cap) return MODE_ERROR; |
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306 |
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307 pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt; |
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308 |
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309 if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) { |
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310 if (WP(w, depot_d).type == VEH_Train) { |
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311 d->head = NULL; |
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312 d->wagon = NULL; |
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313 return MODE_DRAG_VEHICLE; |
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314 } else { |
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315 return MODE_ERROR; // empty block, so no vehicle is selected |
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316 } |
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317 } |
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318 |
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319 if (WP(w, depot_d).engine_count > pos) { |
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320 *veh = vl[pos]; |
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321 skip = w->hscroll.pos; |
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322 } else { |
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323 vl = WP(w, depot_d).wagon_list; |
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324 pos -= WP(w, depot_d).engine_count; |
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325 *veh = vl[pos]; |
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326 /* free wagons don't have an initial loco. */ |
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327 x -= _traininfo_vehicle_width; |
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328 } |
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329 |
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330 switch (WP(w, depot_d).type) { |
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331 case VEH_Train: { |
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332 Vehicle *v = *veh; |
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333 d->head = d->wagon = v; |
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334 |
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335 /* either pressed the flag or the number, but only when it's a loco */ |
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336 if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE; |
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337 |
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338 skip = (skip * 8) / _traininfo_vehicle_width; |
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339 x = (x * 8) / _traininfo_vehicle_width; |
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340 |
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341 /* Skip vehicles that are scrolled off the list */ |
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342 x += skip; |
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343 |
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344 /* find the vehicle in this row that was clicked */ |
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345 while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->next; |
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346 |
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347 /* if an articulated part was selected, find its parent */ |
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348 while (v != NULL && IsArticulatedPart(v)) v = GetPrevVehicleInChain(v); |
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349 |
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350 d->wagon = v; |
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351 |
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352 return MODE_DRAG_VEHICLE; |
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353 } |
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354 break; |
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355 |
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356 case VEH_Road: |
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357 if (xm >= 24) return MODE_DRAG_VEHICLE; |
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358 if (xm <= 16) return MODE_SHOW_VEHICLE; |
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359 break; |
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360 |
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361 case VEH_Ship: |
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362 if (xm >= 19) return MODE_DRAG_VEHICLE; |
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363 if (ym <= 10) return MODE_SHOW_VEHICLE; |
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364 break; |
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365 |
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366 case VEH_Aircraft: |
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367 if (xm >= 12) return MODE_DRAG_VEHICLE; |
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368 if (ym <= 12) return MODE_SHOW_VEHICLE; |
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369 break; |
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370 |
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371 default: NOT_REACHED(); |
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372 } |
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373 return MODE_START_STOP; |
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374 } |
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375 |
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376 static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head) |
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377 { |
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378 Vehicle *v; |
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379 |
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380 v = GetVehicle(sel); |
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381 |
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382 if (v == wagon) return; |
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383 |
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384 if (wagon == NULL) { |
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385 if (head != NULL) wagon = GetLastVehicleInChain(head); |
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386 } else { |
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387 wagon = GetPrevVehicleInChain(wagon); |
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388 if (wagon == NULL) return; |
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389 } |
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390 |
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391 if (wagon == v) return; |
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392 |
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393 DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE)); |
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394 } |
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395 |
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396 static void DepotClick(Window *w, int x, int y) |
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397 { |
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398 GetDepotVehiclePtData gdvp; |
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399 Vehicle *v = NULL; |
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400 int mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp); |
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401 |
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402 /* share / copy orders */ |
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403 if (_thd.place_mode && mode <= 0) { |
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404 _place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v); |
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405 return; |
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406 } |
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407 |
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408 if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon; |
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409 |
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410 switch (mode) { |
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411 case MODE_ERROR: // invalid |
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412 return; |
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413 |
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414 case MODE_DRAG_VEHICLE: { // start dragging of vehicle |
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415 VehicleID sel = WP(w, depot_d).sel; |
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416 |
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417 if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) { |
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418 WP(w,depot_d).sel = INVALID_VEHICLE; |
|
419 TrainDepotMoveVehicle(v, sel, gdvp.head); |
|
420 } else if (v != NULL) { |
|
421 int image; |
|
422 |
|
423 switch (WP(w, depot_d).type) { |
|
424 case VEH_Train: image = GetTrainImage(v, DIR_W); break; |
|
425 case VEH_Road: image = GetRoadVehImage(v, DIR_W); break; |
|
426 case VEH_Ship: image = GetShipImage(v, DIR_W); break; |
|
427 case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break; |
|
428 default: NOT_REACHED(); image = 0; |
|
429 } |
|
430 |
|
431 WP(w, depot_d).sel = v->index; |
|
432 SetWindowDirty(w); |
|
433 SetObjectToPlaceWnd(GetVehiclePalette(v) | image, 4, w); |
|
434 } |
|
435 } |
|
436 break; |
|
437 |
|
438 case MODE_SHOW_VEHICLE: // show info window |
|
439 ShowVehicleViewWindow(v); |
|
440 break; |
|
441 |
|
442 case MODE_START_STOP: { // click start/stop flag |
|
443 uint command; |
|
444 |
|
445 switch (WP(w, depot_d).type) { |
|
446 case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break; |
|
447 case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break; |
|
448 case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break; |
|
449 case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break; |
|
450 default: NOT_REACHED(); command = 0; |
|
451 } |
|
452 DoCommandP(v->tile, v->index, 0, NULL, command); |
|
453 } |
|
454 break; |
|
455 |
|
456 default: NOT_REACHED(); |
|
457 } |
|
458 } |
|
459 |
|
460 /** |
|
461 * Clones a vehicle |
|
462 * @param *v is the original vehicle to clone |
|
463 * @param *w is the window of the depot where the clone is build |
|
464 */ |
|
465 static void HandleCloneVehClick(const Vehicle *v, const Window *w) |
|
466 { |
|
467 uint error_str; |
|
468 |
|
469 if (v == NULL) return; |
|
470 |
|
471 if (v->type == VEH_Train && !IsFrontEngine(v)) { |
|
472 v = GetFirstVehicleInChain(v); |
|
473 /* Do nothing when clicking on a train in depot with no loc attached */ |
|
474 if (!IsFrontEngine(v)) return; |
|
475 } |
|
476 |
|
477 switch (v->type) { |
|
478 case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break; |
|
479 case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break; |
|
480 case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break; |
|
481 case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break; |
|
482 default: return; |
|
483 } |
|
484 |
|
485 DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str); |
|
486 |
|
487 ResetObjectToPlace(); |
|
488 } |
|
489 |
|
490 static void ClonePlaceObj(const Window *w) |
|
491 { |
|
492 const Vehicle *v = CheckMouseOverVehicle(); |
|
493 |
|
494 if (v != NULL) HandleCloneVehClick(v, w); |
|
495 } |
|
496 |
|
497 static void ResizeDepotButtons(Window *w) |
|
498 { |
|
499 /* We got the widget moved around. Now we will make some widgets to fill the gap between some widgets in equal sizes */ |
|
500 |
|
501 /* Make the buttons in the bottom equal in size */ |
|
502 w->widget[DEPOT_WIDGET_BUILD].right = w->widget[DEPOT_WIDGET_LOCATION].right / 3; |
|
503 w->widget[DEPOT_WIDGET_LOCATION].left = w->widget[DEPOT_WIDGET_BUILD].right * 2; |
|
504 w->widget[DEPOT_WIDGET_CLONE].left = w->widget[DEPOT_WIDGET_BUILD].right + 1; |
|
505 w->widget[DEPOT_WIDGET_CLONE].right = w->widget[DEPOT_WIDGET_LOCATION].left - 1; |
|
506 |
|
507 if (WP(w, depot_d).type == VEH_Train) { |
|
508 /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size. |
|
509 * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */ |
|
510 w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top; |
|
511 w->widget[DEPOT_WIDGET_SELL].bottom = w->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1; |
|
512 } |
|
513 } |
|
514 |
|
515 /* Function to set up vehicle specific sprites and strings |
|
516 * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites |
|
517 * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array |
|
518 */ |
|
519 static void SetupStringsForDepotWindow(Window *w, byte type) |
|
520 { |
|
521 switch (type) { |
|
522 case VEH_Train: |
|
523 w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT; |
|
524 w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP; |
|
525 w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP; |
|
526 w->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE; |
|
527 w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP; |
|
528 w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR; |
|
529 |
|
530 w->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES; |
|
531 w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE; |
|
532 w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN; |
|
533 w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO; |
|
534 |
|
535 w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN; |
|
536 w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN; |
|
537 w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP; |
|
538 w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP; |
|
539 |
|
540 /* Sprites */ |
|
541 w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN; |
|
542 w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN; |
|
543 w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN; |
|
544 break; |
|
545 |
|
546 case VEH_Road: |
|
547 w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT; |
|
548 w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP; |
|
549 w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP; |
|
550 w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE; |
|
551 w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP; |
|
552 w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE; |
|
553 |
|
554 w->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES; |
|
555 w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE; |
|
556 w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE; |
|
557 w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO; |
|
558 |
|
559 w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD; |
|
560 w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY; |
|
561 w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP; |
|
562 w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP; |
|
563 |
|
564 /* Sprites */ |
|
565 w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH; |
|
566 w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH; |
|
567 w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH; |
|
568 break; |
|
569 |
|
570 case VEH_Ship: |
|
571 w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT; |
|
572 w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP; |
|
573 w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP; |
|
574 w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL; |
|
575 w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP; |
|
576 w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR; |
|
577 |
|
578 w->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS; |
|
579 w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP; |
|
580 w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP; |
|
581 w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO; |
|
582 |
|
583 w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP; |
|
584 w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP; |
|
585 w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP; |
|
586 w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP; |
|
587 |
|
588 /* Sprites */ |
|
589 w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP; |
|
590 w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP; |
|
591 w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP; |
|
592 break; |
|
593 |
|
594 case VEH_Aircraft: |
|
595 w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR; |
|
596 w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP; |
|
597 w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP; |
|
598 w->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO; |
|
599 w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP; |
|
600 w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT; |
|
601 |
|
602 w->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT; |
|
603 w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT; |
|
604 w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT; |
|
605 w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW; |
|
606 |
|
607 w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR; |
|
608 w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE; |
|
609 w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP; |
|
610 w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP; |
|
611 |
|
612 /* Sprites */ |
|
613 w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT; |
|
614 w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT; |
|
615 w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT; |
|
616 break; |
|
617 } |
|
618 } |
|
619 |
|
620 static void CreateDepotListWindow(Window *w, byte type) |
|
621 { |
|
622 WP(w, depot_d).type = type; |
|
623 _backup_orders_tile = 0; |
|
624 |
|
625 /* Resize the window according to the vehicle type */ |
|
626 switch (type) { |
|
627 default: NOT_REACHED(); |
|
628 case VEH_Train: |
|
629 w->vscroll.cap = 6; |
|
630 w->hscroll.cap = 10 * 29; |
|
631 w->resize.step_width = 1; |
|
632 ResizeWindow(w, 56, 26); |
|
633 break; |
|
634 |
|
635 case VEH_Road: |
|
636 w->vscroll.cap = 5; |
|
637 w->hscroll.cap = 5; |
|
638 w->resize.step_width = 56; |
|
639 ResizeWindow(w, 10, 0); |
|
640 break; |
|
641 |
|
642 case VEH_Ship: |
|
643 w->vscroll.cap = 3; |
|
644 w->hscroll.cap = 3; |
|
645 w->resize.step_width = 90; |
|
646 ResizeWindow(w, 0, 2); |
|
647 break; |
|
648 |
|
649 case VEH_Aircraft: |
|
650 w->vscroll.cap = 3; |
|
651 w->hscroll.cap = 4; |
|
652 w->resize.step_width = 74; |
|
653 ResizeWindow(w, 26, 2); |
|
654 break; |
|
655 } |
|
656 |
|
657 /* Set the minimum window size to the current window size */ |
|
658 w->resize.width = w->width; |
|
659 w->resize.height = w->height; |
|
660 w->resize.step_height = GetVehicleListHeight(type); |
|
661 |
|
662 SetupStringsForDepotWindow(w, type); |
|
663 |
|
664 w->widget[DEPOT_WIDGET_MATRIX].data = |
|
665 (w->vscroll.cap * 0x100) // number of rows to draw on the background |
|
666 + (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one |
|
667 |
|
668 |
|
669 SetWindowWidgetsHiddenState(w, type != VEH_Train, |
|
670 DEPOT_WIDGET_H_SCROLL, |
|
671 DEPOT_WIDGET_SELL_CHAIN, |
|
672 WIDGET_LIST_END); |
|
673 |
|
674 /* The train depot has a horizontal scroller, make the matrix that much shorter to fit */ |
|
675 if (type == VEH_Train) w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; |
|
676 ResizeDepotButtons(w); |
|
677 } |
|
678 |
|
679 void DepotSortList(Vehicle **v, uint16 length); |
|
680 |
|
681 static void DepotWndProc(Window *w, WindowEvent *e) |
|
682 { |
|
683 switch (e->event) { |
|
684 case WE_CREATE: |
|
685 WP(w, depot_d).sel = INVALID_VEHICLE; |
|
686 WP(w, depot_d).vehicle_list = NULL; |
|
687 WP(w, depot_d).wagon_list = NULL; |
|
688 WP(w, depot_d).engine_count = 0; |
|
689 WP(w, depot_d).wagon_count = 0; |
|
690 WP(w, depot_d).generate_list = true; |
|
691 break; |
|
692 |
|
693 case WE_INVALIDATE_DATA: |
|
694 WP(w, depot_d).generate_list = true; |
|
695 break; |
|
696 |
|
697 case WE_PAINT: |
|
698 if (WP(w, depot_d).generate_list) { |
|
699 /* Generate the vehicle list |
|
700 * It's ok to use the wagon pointers for non-trains as they will be ignored */ |
|
701 BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, |
|
702 &WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count, |
|
703 &WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count); |
|
704 WP(w, depot_d).generate_list = false; |
|
705 DepotSortList(WP(w, depot_d).vehicle_list, WP(w, depot_d).engine_count); |
|
706 //#ifndef NDEBUG |
|
707 #if 0 |
|
708 /* We disabled this check for now, but will keep it to quickly make this test again later (if we change some code) */ |
|
709 } else { |
|
710 /* Here we got a piece of code, that only checks if we got a different number of vehicles in the depot list and the number of vehicles actually being in the depot. |
|
711 * IF they aren't the same, then WE_INVALIDATE_DATA should have been called somewhere, but it wasn't and we got a bug |
|
712 * Since this is a time consuming check and not nice to memory fragmentation, it may not stay for long, but it's a good way to check this |
|
713 * We can turn it on/off by switching between #ifndef NDEBUG and #if 0 */ |
|
714 Vehicle **engines = NULL, **wagons = NULL; |
|
715 uint16 engine_count = 0, engine_length = 0; |
|
716 uint16 wagon_count = 0, wagon_length = 0; |
|
717 BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, &engines, &engine_length, &engine_count, |
|
718 &wagons, &wagon_length, &wagon_count); |
|
719 |
|
720 assert(engine_count == WP(w, depot_d).engine_count); |
|
721 assert(wagon_count == WP(w, depot_d).wagon_count); |
|
722 free((void*)engines); |
|
723 free((void*)wagons); |
|
724 #endif |
|
725 } |
|
726 DrawDepotWindow(w); |
|
727 break; |
|
728 |
|
729 case WE_CLICK: |
|
730 switch (e->we.click.widget) { |
|
731 case DEPOT_WIDGET_MATRIX: // List |
|
732 DepotClick(w, e->we.click.pt.x, e->we.click.pt.y); |
|
733 break; |
|
734 |
|
735 case DEPOT_WIDGET_BUILD: // Build vehicle |
|
736 ResetObjectToPlace(); |
|
737 switch (WP(w, depot_d).type) { |
|
738 case VEH_Train: ShowBuildTrainWindow(w->window_number); break; |
|
739 case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break; |
|
740 case VEH_Ship: ShowBuildShipWindow(w->window_number); break; |
|
741 case VEH_Aircraft: |
|
742 ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type); |
|
743 break; |
|
744 default: NOT_REACHED(); |
|
745 } |
|
746 break; |
|
747 |
|
748 case DEPOT_WIDGET_CLONE: // Clone button |
|
749 InvalidateWidget(w, DEPOT_WIDGET_CLONE); |
|
750 ToggleWidgetLoweredState(w, DEPOT_WIDGET_CLONE); |
|
751 |
|
752 if (IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) { |
|
753 static const CursorID clone_icons[] = { |
|
754 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH, |
|
755 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE |
|
756 }; |
|
757 |
|
758 _place_clicked_vehicle = NULL; |
|
759 SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type - VEH_Train], VHM_RECT, w); |
|
760 } else { |
|
761 ResetObjectToPlace(); |
|
762 } |
|
763 break; |
|
764 |
|
765 case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break; |
|
766 |
|
767 case DEPOT_WIDGET_STOP_ALL: |
|
768 case DEPOT_WIDGET_START_ALL: |
|
769 DoCommandP(w->window_number, 0, WP(w, depot_d).type | (e->we.click.widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), NULL, CMD_MASS_START_STOP); |
|
770 break; |
|
771 |
|
772 case DEPOT_WIDGET_SELL_ALL: |
|
773 /* Only open the confimation window if there are anything to sell */ |
|
774 if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) { |
|
775 static const StringID confirm_captions[] = { |
|
776 STR_8800_TRAIN_DEPOT, |
|
777 STR_9003_ROAD_VEHICLE_DEPOT, |
|
778 STR_9803_SHIP_DEPOT, |
|
779 STR_A002_AIRCRAFT_HANGAR |
|
780 }; |
|
781 TileIndex tile = w->window_number; |
|
782 byte vehtype = WP(w, depot_d).type; |
|
783 |
|
784 SetDParam(0, (vehtype == VEH_Aircraft) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index); |
|
785 ShowQuery( |
|
786 confirm_captions[vehtype - VEH_Train], |
|
787 STR_DEPOT_SELL_CONFIRMATION_TEXT, |
|
788 w, |
|
789 DepotSellAllConfirmationCallback |
|
790 ); |
|
791 } |
|
792 break; |
|
793 |
|
794 case DEPOT_WIDGET_VEHICLE_LIST: |
|
795 ShowVehDepotOrders(GetTileOwner(w->window_number), WP(w, depot_d).type, w->window_number); |
|
796 break; |
|
797 |
|
798 case DEPOT_WIDGET_AUTOREPLACE: |
|
799 DoCommandP(w->window_number, WP(w, depot_d).type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE); |
|
800 break; |
|
801 |
|
802 } |
|
803 break; |
|
804 |
|
805 case WE_PLACE_OBJ: { |
|
806 ClonePlaceObj(w); |
|
807 } break; |
|
808 |
|
809 case WE_ABORT_PLACE_OBJ: { |
|
810 RaiseWindowWidget(w, DEPOT_WIDGET_CLONE); |
|
811 InvalidateWidget(w, DEPOT_WIDGET_CLONE); |
|
812 } break; |
|
813 |
|
814 /* check if a vehicle in a depot was clicked.. */ |
|
815 case WE_MOUSELOOP: { |
|
816 const Vehicle *v = _place_clicked_vehicle; |
|
817 |
|
818 /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */ |
|
819 if (v != NULL && IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) { |
|
820 _place_clicked_vehicle = NULL; |
|
821 HandleCloneVehClick(v, w); |
|
822 } |
|
823 } break; |
|
824 |
|
825 case WE_DESTROY: |
|
826 DeleteWindowById(WC_BUILD_VEHICLE, w->window_number); |
|
827 free((void*)WP(w, depot_d).vehicle_list); |
|
828 free((void*)WP(w, depot_d).wagon_list); |
|
829 break; |
|
830 |
|
831 case WE_DRAGDROP: |
|
832 switch (e->we.click.widget) { |
|
833 case DEPOT_WIDGET_MATRIX: { |
|
834 Vehicle *v; |
|
835 VehicleID sel = WP(w, depot_d).sel; |
|
836 |
|
837 WP(w, depot_d).sel = INVALID_VEHICLE; |
|
838 SetWindowDirty(w); |
|
839 |
|
840 if (WP(w, depot_d).type == VEH_Train) { |
|
841 GetDepotVehiclePtData gdvp; |
|
842 |
|
843 if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && |
|
844 sel != INVALID_VEHICLE) { |
|
845 if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) { |
|
846 DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN)); |
|
847 } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) { |
|
848 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head); |
|
849 } else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) { |
|
850 ShowTrainViewWindow(gdvp.head); |
|
851 } |
|
852 } |
|
853 } else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == MODE_DRAG_VEHICLE && |
|
854 v != NULL && |
|
855 sel == v->index) { |
|
856 ShowVehicleViewWindow(v); |
|
857 } |
|
858 } break; |
|
859 |
|
860 case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: |
|
861 if (!IsWindowWidgetDisabled(w, DEPOT_WIDGET_SELL) && |
|
862 WP(w, depot_d).sel != INVALID_VEHICLE) { |
|
863 Vehicle *v; |
|
864 uint command; |
|
865 int sell_cmd; |
|
866 bool is_engine; |
|
867 |
|
868 if (IsWindowWidgetDisabled(w, e->we.click.widget)) return; |
|
869 if (WP(w, depot_d).sel == INVALID_VEHICLE) return; |
|
870 |
|
871 HandleButtonClick(w, e->we.click.widget); |
|
872 |
|
873 v = GetVehicle(WP(w, depot_d).sel); |
|
874 WP(w, depot_d).sel = INVALID_VEHICLE; |
|
875 SetWindowDirty(w); |
|
876 |
|
877 sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0; |
|
878 |
|
879 is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v))); |
|
880 |
|
881 if (is_engine) { |
|
882 _backup_orders_tile = v->tile; |
|
883 BackupVehicleOrders(v, _backup_orders_data); |
|
884 } |
|
885 |
|
886 switch (v->type) { |
|
887 case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break; |
|
888 case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break; |
|
889 case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break; |
|
890 case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break; |
|
891 default: NOT_REACHED(); command = 0; |
|
892 } |
|
893 |
|
894 if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0; |
|
895 } |
|
896 break; |
|
897 default: |
|
898 WP(w, depot_d).sel = INVALID_VEHICLE; |
|
899 SetWindowDirty(w); |
|
900 } |
|
901 break; |
|
902 |
|
903 case WE_RESIZE: |
|
904 w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; |
|
905 w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width; |
|
906 w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap); |
|
907 ResizeDepotButtons(w); |
|
908 break; |
|
909 } |
|
910 } |
|
911 |
|
912 /** Opens a depot window |
|
913 * @param tile The tile where the depot/hangar is located |
|
914 * @param type The type of vehicles in the depot |
|
915 */ |
|
916 void ShowDepotWindow(TileIndex tile, byte type) |
|
917 { |
|
918 Window *w; |
|
919 |
|
920 switch (type) { |
|
921 default: NOT_REACHED(); |
|
922 case VEH_Train: |
|
923 w = AllocateWindowDescFront(&_train_depot_desc, tile); break; |
|
924 case VEH_Road: |
|
925 w = AllocateWindowDescFront(&_road_depot_desc, tile); break; |
|
926 case VEH_Ship: |
|
927 w = AllocateWindowDescFront(&_ship_depot_desc, tile); break; |
|
928 case VEH_Aircraft: |
|
929 w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break; |
|
930 } |
|
931 |
|
932 if (w != NULL) { |
|
933 w->caption_color = GetTileOwner(tile); |
|
934 CreateDepotListWindow(w, type); |
|
935 } |
|
936 } |
|
937 |
|
938 /** Removes the highlight of a vehicle in a depot window |
|
939 * @param *v Vehicle to remove all highlights from |
|
940 */ |
|
941 void DeleteDepotHighlightOfVehicle(const Vehicle *v) |
|
942 { |
|
943 Window *w; |
|
944 |
|
945 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either |
|
946 * If that is the case, we can skip looping though the windows and save time */ |
|
947 if (_special_mouse_mode != WSM_DRAGDROP) return; |
|
948 |
|
949 w = FindWindowById(WC_VEHICLE_DEPOT, v->tile); |
|
950 if (w != NULL) { |
|
951 WP(w, depot_d).sel = INVALID_VEHICLE; |
|
952 ResetObjectToPlace(); |
|
953 } |
|
954 } |