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1 /* $Id$ */ |
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2 |
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3 static const SpriteID _landscape_clear_sprites[8] = { |
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4 0xFA0, |
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5 0xFB3, |
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6 0xFB4, |
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7 0xFB5, |
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8 0xFB6, |
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9 0xFA0, |
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10 0xFB3, |
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11 0xFB4, |
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12 }; |
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13 |
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14 static const byte _fence_mod_by_tileh[32] = { |
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15 0, 2, 4, 0, 0, 2, 4, 0, |
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16 0, 2, 4, 0, 0, 2, 4, 0, |
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17 0, 2, 4, 0, 0, 2, 4, 4, |
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18 0, 2, 4, 2, 0, 2, 4, 0, |
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19 }; |
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20 |
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21 static const byte _fence_mod_by_tileh_2[32] = { |
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22 1, 1, 5, 5, 3, 3, 1, 1, |
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23 1, 1, 5, 5, 3, 3, 1, 1, |
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24 1, 1, 5, 5, 3, 3, 1, 5, |
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25 1, 1, 5, 5, 3, 3, 3, 1, |
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26 }; |
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27 |
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28 |
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29 static const SpriteID _clear_land_fence_sprites_1[7] = { |
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30 0xFFA, |
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31 0x1000, |
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32 0x1006, |
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33 0x100C, |
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34 0x1012, |
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35 0x1018, |
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36 }; |
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37 |
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38 static const SpriteID _clear_land_sprites_1[16] = { |
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39 0x101E, |
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40 0x1031, |
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41 0x1044, |
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42 0x1057, |
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43 0x106A, |
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44 0x107D, |
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45 0x1090, |
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46 0x10A3, |
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47 0x10B6, |
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48 }; |
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49 |
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50 static const SpriteID _clear_land_sprites_2[8] = { |
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51 0x118D, |
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52 0x11A0, |
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53 0x11B3, |
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54 0x11C6, |
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55 }; |
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56 |
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57 static const SpriteID _clear_land_sprites_3[8] = { |
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58 0x118D, |
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59 0x11A0, |
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60 0x11B3, |
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61 0x11C6, |
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62 }; |