src/table/clear_land.h
changeset 5475 2e6990a8c7c4
parent 4344 7e123fec5b0b
child 9111 48ce04029fe4
equal deleted inserted replaced
5474:ac55aefc54f3 5475:2e6990a8c7c4
       
     1 /* $Id$ */
       
     2 
       
     3 static const SpriteID _landscape_clear_sprites[8] = {
       
     4 	0xFA0,
       
     5 	0xFB3,
       
     6 	0xFB4,
       
     7 	0xFB5,
       
     8 	0xFB6,
       
     9 	0xFA0,
       
    10 	0xFB3,
       
    11 	0xFB4,
       
    12 };
       
    13 
       
    14 static const byte _fence_mod_by_tileh[32] = {
       
    15 	0, 2, 4, 0, 0, 2, 4, 0,
       
    16 	0, 2, 4, 0, 0, 2, 4, 0,
       
    17 	0, 2, 4, 0, 0, 2, 4, 4,
       
    18 	0, 2, 4, 2, 0, 2, 4, 0,
       
    19 };
       
    20 
       
    21 static const byte _fence_mod_by_tileh_2[32] = {
       
    22 	1, 1, 5, 5, 3, 3, 1, 1,
       
    23 	1, 1, 5, 5, 3, 3, 1, 1,
       
    24 	1, 1, 5, 5, 3, 3, 1, 5,
       
    25 	1, 1, 5, 5, 3, 3, 3, 1,
       
    26 };
       
    27 
       
    28 
       
    29 static const SpriteID _clear_land_fence_sprites_1[7] = {
       
    30 	0xFFA,
       
    31 	0x1000,
       
    32 	0x1006,
       
    33 	0x100C,
       
    34 	0x1012,
       
    35 	0x1018,
       
    36 };
       
    37 
       
    38 static const SpriteID _clear_land_sprites_1[16] = {
       
    39 	0x101E,
       
    40 	0x1031,
       
    41 	0x1044,
       
    42 	0x1057,
       
    43 	0x106A,
       
    44 	0x107D,
       
    45 	0x1090,
       
    46 	0x10A3,
       
    47 	0x10B6,
       
    48 };
       
    49 
       
    50 static const SpriteID _clear_land_sprites_2[8] = {
       
    51 	0x118D,
       
    52 	0x11A0,
       
    53 	0x11B3,
       
    54 	0x11C6,
       
    55 };
       
    56 
       
    57 static const SpriteID _clear_land_sprites_3[8] = {
       
    58 	0x118D,
       
    59 	0x11A0,
       
    60 	0x11B3,
       
    61 	0x11C6,
       
    62 };