equal
deleted
inserted
replaced
952 |
952 |
953 // Now we know how much the route is going to cost us |
953 // Now we know how much the route is going to cost us |
954 // Check if we have enough money for it! |
954 // Check if we have enough money for it! |
955 if (p->ainew.new_cost > p->player_money - AI_MINIMUM_MONEY) { |
955 if (p->ainew.new_cost > p->player_money - AI_MINIMUM_MONEY) { |
956 // Too bad.. |
956 // Too bad.. |
957 DEBUG(ai, 1, "Insufficient funds to build route (%d)", p->ainew.new_cost); |
957 DEBUG(ai, 1, "Insufficient funds to build route (%" OTTD_PRINTF64 "d)", (int64)p->ainew.new_cost); |
958 p->ainew.state = AI_STATE_NOTHING; |
958 p->ainew.state = AI_STATE_NOTHING; |
959 return; |
959 return; |
960 } |
960 } |
961 |
961 |
962 // Now we can build the route, check the direction of the stations! |
962 // Now we can build the route, check the direction of the stations! |
1084 } |
1084 } |
1085 } |
1085 } |
1086 } |
1086 } |
1087 } |
1087 } |
1088 |
1088 |
1089 DEBUG(ai, 1, "Finished building path, cost: %d", p->ainew.new_cost); |
1089 DEBUG(ai, 1, "Finished building path, cost: %" OTTD_PRINTF64 "d", (int64)p->ainew.new_cost); |
1090 p->ainew.state = AI_STATE_BUILD_DEPOT; |
1090 p->ainew.state = AI_STATE_BUILD_DEPOT; |
1091 } |
1091 } |
1092 } |
1092 } |
1093 |
1093 |
1094 |
1094 |