equal
deleted
inserted
replaced
153 uint32 ending_date; // end of the game (just show highscore) |
153 uint32 ending_date; // end of the game (just show highscore) |
154 uint32 colored_news_date; // when does newspaper become colored? |
154 uint32 colored_news_date; // when does newspaper become colored? |
155 |
155 |
156 bool keep_all_autosave; // name the autosave in a different way. |
156 bool keep_all_autosave; // name the autosave in a different way. |
157 bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?" |
157 bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?" |
|
158 byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) |
158 bool extra_dynamite; // extra dynamite |
159 bool extra_dynamite; // extra dynamite |
159 |
160 |
160 bool never_expire_vehicles; // never expire vehicles |
161 bool never_expire_vehicles; // never expire vehicles |
161 byte extend_vehicle_life; // extend vehicle life by this many years |
162 byte extend_vehicle_life; // extend vehicle life by this many years |
162 |
163 |