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35 struct CommandPacket *next; |
35 struct CommandPacket *next; |
36 byte player; /// player that is executing the command (PlayerID) |
36 byte player; /// player that is executing the command (PlayerID) |
37 uint32 cmd; /// command being executed |
37 uint32 cmd; /// command being executed |
38 uint32 p1; /// parameter p1 |
38 uint32 p1; /// parameter p1 |
39 uint32 p2; /// parameter p2 |
39 uint32 p2; /// parameter p2 |
40 uint32 tile; /// tile command being executed on ; always make it uint32, so it is bigmap compatible (TileIndex) |
40 TileIndex tile; /// tile command being executed on |
41 char text[80]; |
41 char text[80]; |
42 uint32 frame; /// the frame in which this packet is executed |
42 uint32 frame; /// the frame in which this packet is executed |
43 byte callback; /// any callback function executed upon successful completion of the command |
43 byte callback; /// any callback function executed upon successful completion of the command |
44 } CommandPacket; |
44 } CommandPacket; |
45 |
45 |