network.h
changeset 2380 392bba57462d
parent 2186 db48cf29b983
child 2861 e42d249af3cb
equal deleted inserted replaced
2379:3ef366cf3493 2380:392bba57462d
   205 VARDEF uint8 _network_autoclean_protected;   // Unprotect a company after X months
   205 VARDEF uint8 _network_autoclean_protected;   // Unprotect a company after X months
   206 
   206 
   207 VARDEF uint16 _network_restart_game_date;    // If this year is reached, the server automaticly restarts
   207 VARDEF uint16 _network_restart_game_date;    // If this year is reached, the server automaticly restarts
   208 
   208 
   209 NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
   209 NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
   210 void CSleep(int milliseconds);
       
   211 
   210 
   212 #endif /* ENABLE_NETWORK */
   211 #endif /* ENABLE_NETWORK */
   213 
   212 
   214 // Those variables must always be registered!
   213 // Those variables must always be registered!
   215 #define MAX_SAVED_SERVERS 10
   214 #define MAX_SAVED_SERVERS 10