131 bool disable_elrails; // when true, the elrails are disabled |
131 bool disable_elrails; // when true, the elrails are disabled |
132 bool measure_tooltip; // Show a permanent tooltip when dragging tools |
132 bool measure_tooltip; // Show a permanent tooltip when dragging tools |
133 byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all |
133 byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all |
134 bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team |
134 bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team |
135 bool advanced_vehicle_list; // Use the "advanced" vehicle list |
135 bool advanced_vehicle_list; // Use the "advanced" vehicle list |
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136 bool loading_indicators; // Show loading indicators |
136 |
137 |
137 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
138 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
138 uint8 window_snap_radius; // Windows snap at each other if closer than this |
139 uint8 window_snap_radius; // Windows snap at each other if closer than this |
139 |
140 |
140 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |
141 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |