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replaced
83 VARDEF uint32 _random_seeds[2][2]; |
83 VARDEF uint32 _random_seeds[2][2]; |
84 VARDEF uint32 _player_seeds[MAX_PLAYERS][2]; |
84 VARDEF uint32 _player_seeds[MAX_PLAYERS][2]; |
85 |
85 |
86 // Iterator through all towns in OnTick_Town |
86 // Iterator through all towns in OnTick_Town |
87 VARDEF uint32 _cur_town_ctr; |
87 VARDEF uint32 _cur_town_ctr; |
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88 // Frequency iterator at the same place |
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89 VARDEF uint32 _cur_town_iter; |
88 |
90 |
89 VARDEF uint _cur_player_tick_index; |
91 VARDEF uint _cur_player_tick_index; |
90 VARDEF uint _next_competitor_start; |
92 VARDEF uint _next_competitor_start; |
91 |
93 |
92 // Determines how often to run the tree loop |
94 // Determines how often to run the tree loop |