equal
deleted
inserted
replaced
1060 bool allow_house = false; // Value which decides if we want to construct a house |
1060 bool allow_house = false; // Value which decides if we want to construct a house |
1061 |
1061 |
1062 /* Reached a tunnel/bridge? Then continue at the other side of it. */ |
1062 /* Reached a tunnel/bridge? Then continue at the other side of it. */ |
1063 if (IsTileType(tile, MP_TUNNELBRIDGE)) { |
1063 if (IsTileType(tile, MP_TUNNELBRIDGE)) { |
1064 if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) { |
1064 if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) { |
1065 *tile_ptr = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile); |
1065 *tile_ptr = GetOtherTunnelBridgeEnd(tile); |
1066 } |
1066 } |
1067 return; |
1067 return; |
1068 } |
1068 } |
1069 |
1069 |
1070 /* Possibly extend the road in a direction. |
1070 /* Possibly extend the road in a direction. |