changelog.txt
changeset 4092 3b5584dc7bd2
parent 3339 cd4199eef081
child 4204 3aa39be759f2
equal deleted inserted replaced
4091:ab386a12f137 4092:3b5584dc7bd2
       
     1 0.4.8-RC1 (2006-06-28)
       
     2 ------------------------------------------------------------------------
       
     3 - Feature: Add Turkish town names as we have an official Turkish translation
       
     4 - Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
       
     5 - Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8.
       
     6 - Fix: Redraw the screen when switching the signal side in the patches window
       
     7 - Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
       
     8 - Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
       
     9 - Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
       
    10 - Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
       
    11 - Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses
       
    12 - Fix: '-f' switch is not valid on windows, so don't show it in help
       
    13 - Fix: [autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances
       
    14 - Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4
       
    15 - Fix: It was possible to convert the railtype of a bridge while a train was on it
       
    16 - Fix: It was possible to rename signs or waypoints with the chat box
       
    17 - Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
       
    18 - Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this
       
    19 - Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
       
    20 - Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
       
    21 - Fix: [NTP] Fix NTP over bridges: don't check the rail type when on a bridge
       
    22 - Fix: Truncate text in dropdown lists to stop text overflowing.
       
    23 - Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
       
    24 - Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario'
       
    25 - Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
       
    26 - Fix: Issue with train pathfinding over level crossings.
       
    27 - Fix: [AI] The AI no longer attempts to build signals under bridges.
       
    28 - Fix: Refresh build vehicle window (if opened) when converting rail depot
       
    29 - Fix: Crash when sorting an empty server list.
       
    30 - Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected.
       
    31 - Fix: Game crashes when cloning/autoreplace reaches train-limit
       
    32 - Fix: [NTP] properly check for railtypes on non-plain-rail-tiles
       
    33 - Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
       
    34 - Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred.
       
    35 - Fix: Some weird behaviour with tile selection near bridges
       
    36 - Fix: Don't allow PF to enter train depot from the back (signal updates)
       
    37 - Fix: Game no longer crashes when the last vehicle servicing a station has been deleted
       
    38 - Fix: Reset the last built railtype when starting a new game
       
    39 - Fix: Cloned vehicles get the same service interval as the original vehicle
       
    40 - Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor.
       
    41 - Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road.
       
    42 - Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game.
       
    43 - Fix: Specify the 'stopall' console command as a debug command.
       
    44 - Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
       
    45 - Fix: Ships and aircraft can now be used as feeders as well
       
    46 - Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects.
       
    47 - Fix: New plantations now cause the correct ".. being planted .." news item
       
    48 - Fix: Danish town names were saved/loaded as Swiss
       
    49 - Fix: Removing roads on crossings was done without a check for ownership
       
    50 - Fix: [autoreplace] Fix drawing of train list for outdated engines
       
    51 - Fix: Malicious clients/servers could crash the game
       
    52 - Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced
       
    53 - Fix: Certain operations involving trains inside a depot could cause a crash
       
    54 - Fix: [autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just wasn't shown)
       
    55 - Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries
       
    56 - Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible
       
    57 - Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
       
    58 - Fix: Several fixes to chatbox code, mainly plug a buffer overflow
       
    59 
     1 0.4.7 (2006-03-26)
    60 0.4.7 (2006-03-26)
     2 ------------------------------------------------------------------------
    61 ------------------------------------------------------------------------
     3 
    62 
     4 - Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102)
    63 - Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102)
     5 - Fix: [OSX] crash when going to fullscreen (r4100)
    64 - Fix: [OSX] crash when going to fullscreen (r4100)