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1 0.4.8-RC1 (2006-06-28) |
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2 ------------------------------------------------------------------------ |
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3 - Feature: Add Turkish town names as we have an official Turkish translation |
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4 - Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config |
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5 - Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8. |
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6 - Fix: Redraw the screen when switching the signal side in the patches window |
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7 - Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it |
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8 - Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water |
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9 - Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly |
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10 - Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece |
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11 - Fix: Only advertise the server to your external IP/network (eg not to 127.0.0.1) and use proper broadcast addresses |
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12 - Fix: '-f' switch is not valid on windows, so don't show it in help |
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13 - Fix: [autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances |
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14 - Fix: The wrong IP could get unbanned, e.g. 'unban 1.2.3.42' could result in unbanning 1.2.3.4 |
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15 - Fix: It was possible to convert the railtype of a bridge while a train was on it |
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16 - Fix: It was possible to rename signs or waypoints with the chat box |
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17 - Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile |
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18 - Fix: If a road vehicle is on a road depot tile and stopped doesn't mean it's in the depot. Use the proper test for this |
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19 - Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped |
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20 - Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods |
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21 - Fix: [NTP] Fix NTP over bridges: don't check the rail type when on a bridge |
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22 - Fix: Truncate text in dropdown lists to stop text overflowing. |
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23 - Fix: "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint. |
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24 - Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario' |
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25 - Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit |
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26 - Fix: Issue with train pathfinding over level crossings. |
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27 - Fix: [AI] The AI no longer attempts to build signals under bridges. |
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28 - Fix: Refresh build vehicle window (if opened) when converting rail depot |
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29 - Fix: Crash when sorting an empty server list. |
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30 - Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected. |
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31 - Fix: Game crashes when cloning/autoreplace reaches train-limit |
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32 - Fix: [NTP] properly check for railtypes on non-plain-rail-tiles |
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33 - Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type |
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34 - Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred. |
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35 - Fix: Some weird behaviour with tile selection near bridges |
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36 - Fix: Don't allow PF to enter train depot from the back (signal updates) |
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37 - Fix: Game no longer crashes when the last vehicle servicing a station has been deleted |
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38 - Fix: Reset the last built railtype when starting a new game |
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39 - Fix: Cloned vehicles get the same service interval as the original vehicle |
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40 - Fix: Game no longer errors out when "Many random towns" is selected in the scenario editor. |
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41 - Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road. |
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42 - Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game. |
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43 - Fix: Specify the 'stopall' console command as a debug command. |
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44 - Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended |
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45 - Fix: Ships and aircraft can now be used as feeders as well |
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46 - Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects. |
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47 - Fix: New plantations now cause the correct ".. being planted .." news item |
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48 - Fix: Danish town names were saved/loaded as Swiss |
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49 - Fix: Removing roads on crossings was done without a check for ownership |
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50 - Fix: [autoreplace] Fix drawing of train list for outdated engines |
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51 - Fix: Malicious clients/servers could crash the game |
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52 - Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced |
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53 - Fix: Certain operations involving trains inside a depot could cause a crash |
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54 - Fix: [autoreplace] cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just wasn't shown) |
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55 - Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries |
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56 - Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible |
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57 - Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs |
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58 - Fix: Several fixes to chatbox code, mainly plug a buffer overflow |
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59 |
1 0.4.7 (2006-03-26) |
60 0.4.7 (2006-03-26) |
2 ------------------------------------------------------------------------ |
61 ------------------------------------------------------------------------ |
3 |
62 |
4 - Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102) |
63 - Feature: [OSX] Add support for triple-binaries (PPC, PPC970, i386) (r4102) |
5 - Fix: [OSX] crash when going to fullscreen (r4100) |
64 - Fix: [OSX] crash when going to fullscreen (r4100) |