254 int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag); |
254 int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag); |
255 int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag); |
255 int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag); |
256 int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag); |
256 int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag); |
257 int AiNew_PickVehicle(Player *p); |
257 int AiNew_PickVehicle(Player *p); |
258 int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag); |
258 int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag); |
259 int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag); |
259 int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag); |
260 |
260 |
261 #endif /* AI_TROLLY_H */ |
261 #endif /* AI_TROLLY_H */ |