157 lid.td.build_date = 0; |
157 lid.td.build_date = 0; |
158 |
158 |
159 GetAcceptedCargo(tile, lid.ac); |
159 GetAcceptedCargo(tile, lid.ac); |
160 GetTileDesc(tile, &lid.td); |
160 GetTileDesc(tile, &lid.td); |
161 |
161 |
162 #if defined(_DEBUG) |
162 #if defined(_DEBUG) |
163 # define LANDINFOD_LEVEL 0 |
163 # define LANDINFOD_LEVEL 0 |
164 #else |
164 #else |
165 # define LANDINFOD_LEVEL 1 |
165 # define LANDINFOD_LEVEL 1 |
166 #endif |
166 #endif |
167 DEBUG(misc, LANDINFOD_LEVEL) ("TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile)); |
167 DEBUG(misc, LANDINFOD_LEVEL) ("TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile)); |
168 DEBUG(misc, LANDINFOD_LEVEL) ("type_height = %#x", _m[tile].type_height); |
168 DEBUG(misc, LANDINFOD_LEVEL) ("type_height = %#x", _m[tile].type_height); |
169 DEBUG(misc, LANDINFOD_LEVEL) ("m1 = %#x", _m[tile].m1); |
169 DEBUG(misc, LANDINFOD_LEVEL) ("m1 = %#x", _m[tile].m1); |
170 DEBUG(misc, LANDINFOD_LEVEL) ("m2 = %#x", _m[tile].m2); |
170 DEBUG(misc, LANDINFOD_LEVEL) ("m2 = %#x", _m[tile].m2); |
171 DEBUG(misc, LANDINFOD_LEVEL) ("m3 = %#x", _m[tile].m3); |
171 DEBUG(misc, LANDINFOD_LEVEL) ("m3 = %#x", _m[tile].m3); |
172 DEBUG(misc, LANDINFOD_LEVEL) ("m4 = %#x", _m[tile].m4); |
172 DEBUG(misc, LANDINFOD_LEVEL) ("m4 = %#x", _m[tile].m4); |
173 DEBUG(misc, LANDINFOD_LEVEL) ("m5 = %#x", _m[tile].m5); |
173 DEBUG(misc, LANDINFOD_LEVEL) ("m5 = %#x", _m[tile].m5); |
174 DEBUG(misc, LANDINFOD_LEVEL) ("extra = %#x", _m[tile].extra); |
174 DEBUG(misc, LANDINFOD_LEVEL) ("extra = %#x", _m[tile].extra); |
175 #undef LANDINFOD_LEVEL |
175 #undef LANDINFOD_LEVEL |
176 } |
176 } |
177 |
177 |
178 void PlaceLandBlockInfo(void) |
178 void PlaceLandBlockInfo(void) |
179 { |
179 { |
180 if (_cursor.sprite == SPR_CURSOR_QUERY) { |
180 if (_cursor.sprite == SPR_CURSOR_QUERY) { |
1269 _savegame_sort_order & SORT_BY_NAME ? w->widget[2].right - 9 : w->widget[3].right - 9, |
1270 _savegame_sort_order & SORT_BY_NAME ? w->widget[2].right - 9 : w->widget[3].right - 9, |
1270 15, 16 |
1271 15, 16 |
1271 ); |
1272 ); |
1272 |
1273 |
1273 y = w->widget[7].top + 1; |
1274 y = w->widget[7].top + 1; |
1274 pos = w->vscroll.pos; |
1275 for (pos = w->vscroll.pos; pos < _fios_num; pos++) { |
1275 while (pos < _fios_num) { |
1276 const FiosItem* item = _fios_list + pos; |
1276 item = _fios_list + pos; |
1277 |
1277 DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18); |
1278 DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18); |
1278 pos++; |
|
1279 y += 10; |
1279 y += 10; |
1280 if (y >= w->vscroll.cap * 10 + w->widget[7].top + 1) break; |
1280 if (y >= w->vscroll.cap * 10 + w->widget[7].top + 1) break; |
1281 } |
1281 } |
1282 |
1282 |
1283 if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { |
1283 if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { |
1284 DrawEditBox(w, &WP(w,querystr_d), 10); |
1284 DrawEditBox(w, &WP(w,querystr_d), 10); |
1285 } |
1285 } |
1286 break; |
1286 break; |
1287 } |
1287 } |
|
1288 |
1288 case WE_CLICK: |
1289 case WE_CLICK: |
1289 switch (e->click.widget) { |
1290 switch (e->click.widget) { |
1290 case 2: /* Sort save names by name */ |
1291 case 2: /* Sort save names by name */ |
1291 _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? |
1292 _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? |
1292 SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; |
1293 SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; |