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5 #include "player.h" |
5 #include "player.h" |
6 #include "command.h" |
6 #include "command.h" |
7 #include "vehicle.h" |
7 #include "vehicle.h" |
8 #include "news.h" |
8 #include "news.h" |
9 #include "saveload.h" |
9 #include "saveload.h" |
|
10 #include "sprite.h" |
10 |
11 |
11 #define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1; |
12 #define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1; |
12 |
13 |
13 enum { |
14 enum { |
14 ENGINE_AVAILABLE = 1, |
15 ENGINE_AVAILABLE = 1, |