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1 #include "../stdafx.h" |
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2 #include "../zoom.hpp" |
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3 #include "../gfx.h" |
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4 #include "8bpp_slow.hpp" |
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5 |
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6 static FBlitter_8bppSimple iFBlitter_8bppSimple; |
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7 |
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8 extern void* AllocSprite(size_t); |
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9 |
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10 void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) |
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11 { |
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12 const byte *src, *src_line; |
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13 Pixel8 *dst, *dst_line; |
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14 |
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15 /* Find where to start reading in the source sprite */ |
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16 src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); |
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17 dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left; |
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18 |
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19 for (int y = 0; y < bp->height; y++) { |
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20 dst = dst_line; |
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21 dst_line += bp->pitch; |
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22 |
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23 src = src_line; |
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24 src_line += bp->sprite_width * ScaleByZoom(1, zoom); |
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25 |
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26 for (int x = 0; x < bp->width; x++) { |
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27 uint color = 0; |
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28 |
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29 switch (mode) { |
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30 case BM_COLOUR_REMAP: |
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31 color = bp->remap[*src]; |
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32 break; |
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33 |
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34 case BM_TRANSPARENT: |
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35 if (*src != 0) color = bp->remap[*dst]; |
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36 break; |
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37 |
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38 default: |
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39 color = *src; |
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40 break; |
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41 } |
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42 if (color != 0) *dst = color; |
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43 dst++; |
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44 src += ScaleByZoom(1, zoom); |
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45 } |
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46 } |
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47 } |
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48 |
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49 Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite) |
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50 { |
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51 Sprite *dest_sprite; |
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52 dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width); |
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53 |
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54 dest_sprite->height = sprite->height; |
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55 dest_sprite->width = sprite->width; |
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56 dest_sprite->x_offs = sprite->x_offs; |
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57 dest_sprite->y_offs = sprite->y_offs; |
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58 |
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59 /* Copy over only the 'remap' channel, as that is what we care about in 8bpp */ |
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60 for (int i = 0; i < sprite->height * sprite->width; i++) { |
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61 dest_sprite->data[i] = sprite->data[i].m; |
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62 } |
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63 |
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64 return dest_sprite; |
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65 } |