settings.c
changeset 629 4bb1f0fb0109
parent 627 5495f77a0e7c
child 641 6f202631c443
equal deleted inserted replaced
628:dfeef108b900 629:4bb1f0fb0109
   723 
   723 
   724 #ifdef ENABLE_NETWORK
   724 #ifdef ENABLE_NETWORK
   725 static const SettingDesc network_settings[] = {
   725 static const SettingDesc network_settings[] = {
   726 	{"sync_freq",			SDT_UINT16 | SDT_NOSAVE,	(void*)100,			&_network_sync_freq,		NULL},
   726 	{"sync_freq",			SDT_UINT16 | SDT_NOSAVE,	(void*)100,			&_network_sync_freq,		NULL},
   727 	{"frame_freq",			SDT_UINT8 | SDT_NOSAVE,	(void*)0,			&_network_frame_freq,		NULL},
   727 	{"frame_freq",			SDT_UINT8 | SDT_NOSAVE,	(void*)0,			&_network_frame_freq,		NULL},
       
   728 	{"server_bind_ip",		SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16),	NULL,	&_network_server_bind_ip_host,	NULL},
   728 	{"server_port",		SDT_UINT,	(void*)NETWORK_DEFAULT_PORT,	&_network_server_port,	NULL},
   729 	{"server_port",		SDT_UINT,	(void*)NETWORK_DEFAULT_PORT,	&_network_server_port,	NULL},
   729 	{"player_name",		SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
   730 	{"player_name",		SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
   730 	{"server_password",		SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
   731 	{"server_password",		SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
   731 	{"server_name",		SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
   732 	{"server_name",		SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
   732 	{"connect_to_ip",		SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},
   733 	{"connect_to_ip",		SDT_STRINGBUF | (lengthof(_network_default_ip) << 16), NULL, &_network_default_ip, NULL},