equal
deleted
inserted
replaced
29 bool enabled; //! Is AI enabled? |
29 bool enabled; //! Is AI enabled? |
30 uint tick; //! The current tick (something like _frame_counter, only for AIs) |
30 uint tick; //! The current tick (something like _frame_counter, only for AIs) |
31 |
31 |
32 /* For network-clients (a OpenTTD client who acts as an AI connected to a server) */ |
32 /* For network-clients (a OpenTTD client who acts as an AI connected to a server) */ |
33 bool network_client; //! Are we a network_client? |
33 bool network_client; //! Are we a network_client? |
34 uint8 network_player; //! The current network player we are connected as |
34 uint8 network_playas; //! The current network player we are connected as |
35 } AIStruct; |
35 } AIStruct; |
36 |
36 |
37 VARDEF AIStruct _ai; |
37 VARDEF AIStruct _ai; |
38 VARDEF AIPlayer _ai_player[MAX_PLAYERS]; |
38 VARDEF AIPlayer _ai_player[MAX_PLAYERS]; |
39 |
39 |