equal
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inserted
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21 |
21 |
22 struct Group : PoolItem<Group, GroupID, &_Group_pool> { |
22 struct Group : PoolItem<Group, GroupID, &_Group_pool> { |
23 char *name; ///< Group Name |
23 char *name; ///< Group Name |
24 |
24 |
25 uint16 num_vehicle; ///< Number of vehicles wich belong to the group |
25 uint16 num_vehicle; ///< Number of vehicles wich belong to the group |
26 PlayerID owner; ///< Group Owner |
26 PlayerByte owner; ///< Group Owner |
27 VehicleTypeByte vehicle_type; ///< Vehicle type of the group |
27 VehicleTypeByte vehicle_type; ///< Vehicle type of the group |
28 |
28 |
29 bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group |
29 bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group |
30 uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this) |
30 uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this) |
31 |
31 |