equal
deleted
inserted
replaced
71 |
71 |
72 // NOSAVE: UpdateTownRadius updates this given the house count. |
72 // NOSAVE: UpdateTownRadius updates this given the house count. |
73 uint16 radius[5]; |
73 uint16 radius[5]; |
74 }; |
74 }; |
75 |
75 |
76 uint32 GetWorldPopulation(); |
76 uint32 GetWorldPopulation(void); |
77 |
77 |
78 void UpdateTownVirtCoord(Town *t); |
78 void UpdateTownVirtCoord(Town *t); |
79 void InitializeTown(); |
79 void InitializeTown(void); |
80 void ShowTownViewWindow(uint town); |
80 void ShowTownViewWindow(uint town); |
81 void DeleteTown(Town *t); |
81 void DeleteTown(Town *t); |
82 void ExpandTown(Town *t); |
82 void ExpandTown(Town *t); |
83 bool GrowTown(Town *t); |
83 bool GrowTown(Town *t); |
84 Town *CreateRandomTown(); |
84 Town *CreateRandomTown(void); |
85 |
85 |
86 enum { |
86 enum { |
87 ROAD_REMOVE = 0, |
87 ROAD_REMOVE = 0, |
88 UNMOVEABLE_REMOVE = 1, |
88 UNMOVEABLE_REMOVE = 1, |
89 TUNNELBRIDGE_REMOVE = 1, |
89 TUNNELBRIDGE_REMOVE = 1, |