equal
deleted
inserted
replaced
282 SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); |
282 SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); |
283 do { |
283 do { |
284 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); |
284 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); |
285 tile = RandomTile(); |
285 tile = RandomTile(); |
286 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); |
286 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); |
287 } while (--i); |
287 } while (i && --i); |
288 |
288 |
289 /* add rocky tiles */ |
289 /* add rocky tiles */ |
290 i = gi; |
290 i = gi; |
291 do { |
291 do { |
292 uint32 r = Random(); |
292 uint32 r = Random(); |
305 } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); |
305 } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); |
306 tile = tile_new; |
306 tile = tile_new; |
307 } |
307 } |
308 get_out:; |
308 get_out:; |
309 } |
309 } |
310 } while (--i); |
310 } while (i && --i); |
311 } |
311 } |
312 |
312 |
313 static void ClickTile_Clear(TileIndex tile) |
313 static void ClickTile_Clear(TileIndex tile) |
314 { |
314 { |
315 /* not used */ |
315 /* not used */ |