equal
deleted
inserted
replaced
709 const height_t h_max_new = I2H(_max_height[_settings_game.difficulty.terrain_type]); |
709 const height_t h_max_new = I2H(_max_height[_settings_game.difficulty.terrain_type]); |
710 const height_t roughness = 7 + 3 * _settings_game.game_creation.tgen_smoothness; |
710 const height_t roughness = 7 + 3 * _settings_game.game_creation.tgen_smoothness; |
711 |
711 |
712 HeightMapAdjustWaterLevel(water_percent, h_max_new); |
712 HeightMapAdjustWaterLevel(water_percent, h_max_new); |
713 |
713 |
714 HeightMapCoastLines(); |
714 //HeightMapCoastLines(); |
715 HeightMapSmoothSlopes(roughness); |
715 HeightMapSmoothSlopes(roughness); |
716 |
716 |
717 HeightMapSmoothCoasts(); |
717 //HeightMapSmoothCoasts(); |
718 HeightMapSmoothSlopes(roughness); |
718 HeightMapSmoothSlopes(roughness); |
719 |
719 |
720 HeightMapSineTransform(12, h_max_new); |
720 HeightMapSineTransform(12, h_max_new); |
721 HeightMapSmoothSlopes(16); |
721 HeightMapSmoothSlopes(16); |
722 } |
722 } |