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116 byte tree_placer; // the tree placer algorithm |
116 byte tree_placer; // the tree placer algorithm |
117 byte heightmap_rotation; // rotation director for the heightmap |
117 byte heightmap_rotation; // rotation director for the heightmap |
118 byte se_flat_world_height; // land height a flat world gets in SE |
118 byte se_flat_world_height; // land height a flat world gets in SE |
119 bool bribe; // enable bribing the local authority |
119 bool bribe; // enable bribing the local authority |
120 bool nonuniform_stations; // allow nonuniform train stations |
120 bool nonuniform_stations; // allow nonuniform train stations |
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121 bool adjacent_stations; // allow stations to be built directly adjacent to other stations |
121 bool always_small_airport; // always allow small airports |
122 bool always_small_airport; // always allow small airports |
122 bool realistic_acceleration; // realistic acceleration for trains |
123 bool realistic_acceleration; // realistic acceleration for trains |
123 bool wagon_speed_limits; // enable wagon speed limits |
124 bool wagon_speed_limits; // enable wagon speed limits |
124 bool forbid_90_deg; // forbid trains to make 90 deg turns |
125 bool forbid_90_deg; // forbid trains to make 90 deg turns |
125 bool invisible_trees; // don't show trees when buildings are transparent |
126 bool invisible_trees; // don't show trees when buildings are transparent |