equal
deleted
inserted
replaced
212 if (IsTileType(current->path.node.tile + TileOffsByDir(i), MP_TUNNELBRIDGE)) { |
212 if (IsTileType(current->path.node.tile + TileOffsByDir(i), MP_TUNNELBRIDGE)) { |
213 // An existing bridge... let's test the direction ;) |
213 // An existing bridge... let's test the direction ;) |
214 if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 1U) != (i & 1)) continue; |
214 if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 1U) != (i & 1)) continue; |
215 // This problem only is valid for tunnels: |
215 // This problem only is valid for tunnels: |
216 // When the last tile was not yet a tunnel, check if we enter from the right side.. |
216 // When the last tile was not yet a tunnel, check if we enter from the right side.. |
217 if (!IsTileType(current->path.node.tile, MP_TUNNELBRIDGE) && (_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) { |
217 if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) { |
218 if (i != (_map5[current->path.node.tile + TileOffsByDir(i)] & 3U)) continue; |
218 if (i != (_map5[current->path.node.tile + TileOffsByDir(i)] & 3U)) continue; |
219 } |
219 } |
220 } |
220 } |
221 } |
221 } |
222 // But also if we are on a bridge, we can only move a certain direction |
222 // But also if we are on a bridge, we can only move a certain direction |