20 TO_HOUSES, ///< town buildings |
20 TO_HOUSES, ///< town buildings |
21 TO_INDUSTRIES, ///< industries |
21 TO_INDUSTRIES, ///< industries |
22 TO_BUILDINGS, ///< player buildings - depots, stations, HQ, ... |
22 TO_BUILDINGS, ///< player buildings - depots, stations, HQ, ... |
23 TO_BRIDGES, ///< bridges |
23 TO_BRIDGES, ///< bridges |
24 TO_STRUCTURES, ///< unmovable structures |
24 TO_STRUCTURES, ///< unmovable structures |
|
25 TO_CATENARY, ///< catenary |
25 TO_LOADING, ///< loading indicators |
26 TO_LOADING, ///< loading indicators |
26 TO_END, |
27 TO_END, |
27 }; |
28 }; |
28 |
29 |
29 typedef byte TransparencyOptionBits; ///< transparency option bits |
30 typedef uint TransparencyOptionBits; ///< transparency option bits |
30 extern TransparencyOptionBits _transparency_opt; |
31 extern TransparencyOptionBits _transparency_opt; |
31 extern TransparencyOptionBits _transparency_lock; |
32 extern TransparencyOptionBits _transparency_lock; |
32 |
33 |
33 /** |
34 /** |
34 * Check if the transparency option bit is set |
35 * Check if the transparency option bit is set |