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replaced
189 void GenerateWorld(int mode, uint size_x, uint size_y) |
189 void GenerateWorld(int mode, uint size_x, uint size_y) |
190 { |
190 { |
191 // Make sure everything is done via OWNER_NONE |
191 // Make sure everything is done via OWNER_NONE |
192 _current_player = OWNER_NONE; |
192 _current_player = OWNER_NONE; |
193 |
193 |
|
194 UpdatePatches(); |
|
195 |
194 _generating_world = true; |
196 _generating_world = true; |
195 InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y); |
197 InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y); |
196 SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); |
198 SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); |
197 |
199 |
198 // Must start economy early because of the costs. |
200 // Must start economy early because of the costs. |