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1 #include "stdafx.h" |
1 #include "stdafx.h" |
2 #include "network_data.h" |
2 #include "network_data.h" |
3 |
3 |
4 #ifdef ENABLE_NETWORK |
4 #ifdef ENABLE_NETWORK |
5 |
5 |
|
6 #include "map.h" |
6 #include "network_gamelist.h" |
7 #include "network_gamelist.h" |
7 #include "network_udp.h" |
8 #include "network_udp.h" |
8 |
9 |
9 extern void UpdateNetworkGameWindow(bool unselect); |
10 extern void UpdateNetworkGameWindow(bool unselect); |
10 extern void NetworkPopulateCompanyInfo(void); |
11 extern void NetworkPopulateCompanyInfo(void); |
46 |
47 |
47 packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE); |
48 packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE); |
48 |
49 |
49 // Update some game_info |
50 // Update some game_info |
50 _network_game_info.game_date = _date; |
51 _network_game_info.game_date = _date; |
|
52 _network_game_info.map_width = MapSizeX(); |
|
53 _network_game_info.map_height = MapSizeY(); |
51 _network_game_info.map_set = _opt.landscape; |
54 _network_game_info.map_set = _opt.landscape; |
52 |
55 |
53 NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION); |
56 NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION); |
54 NetworkSend_string(packet, _network_game_info.server_name); |
57 NetworkSend_string(packet, _network_game_info.server_name); |
55 NetworkSend_string(packet, _network_game_info.server_revision); |
58 NetworkSend_string(packet, _network_game_info.server_revision); |