equal
deleted
inserted
replaced
716 } |
716 } |
717 |
717 |
718 MarkTileDirtyByTile(tile); |
718 MarkTileDirtyByTile(tile); |
719 } |
719 } |
720 |
720 |
721 void GenerateClearTile(void) |
721 void GenerateClearTile() |
722 { |
722 { |
723 uint i, gi; |
723 uint i, gi; |
724 TileIndex tile; |
724 TileIndex tile; |
725 |
725 |
726 /* add rough tiles */ |
726 /* add rough tiles */ |
790 static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player) |
790 static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player) |
791 { |
791 { |
792 return; |
792 return; |
793 } |
793 } |
794 |
794 |
795 void InitializeClearLand(void) |
795 void InitializeClearLand() |
796 { |
796 { |
797 _opt.snow_line = _patches.snow_line_height * TILE_HEIGHT; |
797 _opt.snow_line = _patches.snow_line_height * TILE_HEIGHT; |
798 } |
798 } |
799 |
799 |
800 extern const TileTypeProcs _tile_type_clear_procs = { |
800 extern const TileTypeProcs _tile_type_clear_procs = { |