src/player.h
changeset 6247 7d81e3a5d803
parent 6190 01a2b579b668
child 6248 e4a2ed7e5613
equal deleted inserted replaced
6246:75451000349d 6247:7d81e3a5d803
   215 
   215 
   216 VARDEF Player _players[MAX_PLAYERS];
   216 VARDEF Player _players[MAX_PLAYERS];
   217 // NOSAVE: can be determined from player structs
   217 // NOSAVE: can be determined from player structs
   218 VARDEF byte _player_colors[MAX_PLAYERS];
   218 VARDEF byte _player_colors[MAX_PLAYERS];
   219 
   219 
   220 static inline byte ActivePlayerCount(void)
   220 static inline byte ActivePlayerCount()
   221 {
   221 {
   222 	const Player *p;
   222 	const Player *p;
   223 	byte count = 0;
   223 	byte count = 0;
   224 
   224 
   225 	FOR_ALL_PLAYERS(p) {
   225 	FOR_ALL_PLAYERS(p) {
   233 {
   233 {
   234 	assert(IS_INSIDE_1D(i, PLAYER_FIRST, lengthof(_players)));
   234 	assert(IS_INSIDE_1D(i, PLAYER_FIRST, lengthof(_players)));
   235 	return &_players[i];
   235 	return &_players[i];
   236 }
   236 }
   237 
   237 
   238 static inline bool IsLocalPlayer(void)
   238 static inline bool IsLocalPlayer()
   239 {
   239 {
   240 	return _local_player == _current_player;
   240 	return _local_player == _current_player;
   241 }
   241 }
   242 
   242 
   243 static inline bool IsValidPlayer(PlayerID pi)
   243 static inline bool IsValidPlayer(PlayerID pi)
   287 	StringID title; // NO_SAVE, has troubles with changing string-numbers.
   287 	StringID title; // NO_SAVE, has troubles with changing string-numbers.
   288 	uint16 score;   // do NOT change type, will break hs.dat
   288 	uint16 score;   // do NOT change type, will break hs.dat
   289 } HighScore;
   289 } HighScore;
   290 
   290 
   291 VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
   291 VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
   292 void SaveToHighScore(void);
   292 void SaveToHighScore();
   293 void LoadFromHighScore(void);
   293 void LoadFromHighScore();
   294 int8 SaveHighScoreValue(const Player *p);
   294 int8 SaveHighScoreValue(const Player *p);
   295 int8 SaveHighScoreValueNetwork(void);
   295 int8 SaveHighScoreValueNetwork();
   296 
   296 
   297 /* Engine Replacement Functions */
   297 /* Engine Replacement Functions */
   298 
   298 
   299 /**
   299 /**
   300  * Remove all engine replacement settings for the given player.
   300  * Remove all engine replacement settings for the given player.