openttd.h
changeset 4344 7e123fec5b0b
parent 4330 cf31daa8b321
child 4348 d9ddb0558a48
equal deleted inserted replaced
4343:ca99d5b3f42d 4344:7e123fec5b0b
    67 	GM_NORMAL,
    67 	GM_NORMAL,
    68 	GM_EDITOR
    68 	GM_EDITOR
    69 };
    69 };
    70 
    70 
    71 enum SwitchModes {
    71 enum SwitchModes {
    72 	SM_NONE = 0,
    72 	SM_NONE            =  0,
    73 	SM_NEWGAME = 1,
    73 	SM_NEWGAME         =  1,
    74 	SM_EDITOR = 2,
    74 	SM_EDITOR          =  2,
    75 	SM_LOAD = 3,
    75 	SM_LOAD            =  3,
    76 	SM_MENU = 4,
    76 	SM_MENU            =  4,
    77 	SM_SAVE = 5,
    77 	SM_SAVE            =  5,
    78 	SM_GENRANDLAND = 6,
    78 	SM_GENRANDLAND     =  6,
    79 	SM_LOAD_SCENARIO = 9,
    79 	SM_LOAD_SCENARIO   =  9,
    80 	SM_START_SCENARIO = 10,
    80 	SM_START_SCENARIO  = 10,
    81 	SM_START_HEIGHTMAP = 11,
    81 	SM_START_HEIGHTMAP = 11,
    82 	SM_LOAD_HEIGHTMAP = 12,
    82 	SM_LOAD_HEIGHTMAP  = 12,
    83 };
    83 };
    84 
    84 
    85 
    85 
    86 /* Modes for GenerateWorld */
    86 /* Modes for GenerateWorld */
    87 enum GenerateWorldModes {
    87 enum GenerateWorldModes {
   121 } TileInfo;
   121 } TileInfo;
   122 
   122 
   123 
   123 
   124 /* Display Options */
   124 /* Display Options */
   125 enum {
   125 enum {
   126 	DO_SHOW_TOWN_NAMES =    1 << 0,
   126 	DO_SHOW_TOWN_NAMES    = 1 << 0,
   127 	DO_SHOW_STATION_NAMES = 1 << 1,
   127 	DO_SHOW_STATION_NAMES = 1 << 1,
   128 	DO_SHOW_SIGNS =         1 << 2,
   128 	DO_SHOW_SIGNS         = 1 << 2,
   129 	DO_FULL_ANIMATION =     1 << 3,
   129 	DO_FULL_ANIMATION     = 1 << 3,
   130 	DO_TRANS_BUILDINGS =    1 << 4,
   130 	DO_TRANS_BUILDINGS    = 1 << 4,
   131 	DO_FULL_DETAIL =        1 << 5,
   131 	DO_FULL_DETAIL        = 1 << 5,
   132 	DO_WAYPOINTS =          1 << 6,
   132 	DO_WAYPOINTS          = 1 << 6,
   133 	DO_TRANS_SIGNS =        1 << 7,
   133 	DO_TRANS_SIGNS        = 1 << 7,
   134 };
   134 };
   135 
   135 
   136 /* Landscape types */
   136 /* Landscape types */
   137 enum {
   137 enum {
   138 	LT_NORMAL = 0,
   138 	LT_NORMAL     = 0,
   139 	LT_HILLY = 1,
   139 	LT_HILLY      = 1,
   140 	LT_DESERT = 2,
   140 	LT_DESERT     = 2,
   141 	LT_CANDY = 3,
   141 	LT_CANDY      = 3,
   142 
   142 
   143 	NUM_LANDSCAPE = 4,
   143 	NUM_LANDSCAPE = 4,
   144 };
   144 };
   145 
   145 
   146 enum {
   146 enum {
   220 	int town_council_tolerance;	// minimum required town ratings to be allowed to demolish stuff
   220 	int town_council_tolerance;	// minimum required town ratings to be allowed to demolish stuff
   221 } GameDifficulty;
   221 } GameDifficulty;
   222 
   222 
   223 enum {
   223 enum {
   224 	// Temperate
   224 	// Temperate
   225 	CT_PASSENGERS = 0,
   225 	CT_PASSENGERS   =  0,
   226 	CT_COAL = 1,
   226 	CT_COAL         =  1,
   227 	CT_MAIL = 2,
   227 	CT_MAIL         =  2,
   228 	CT_OIL = 3,
   228 	CT_OIL          =  3,
   229 	CT_LIVESTOCK = 4,
   229 	CT_LIVESTOCK    =  4,
   230 	CT_GOODS = 5,
   230 	CT_GOODS        =  5,
   231 	CT_GRAIN = 6,
   231 	CT_GRAIN        =  6,
   232 	CT_WOOD = 7,
   232 	CT_WOOD         =  7,
   233 	CT_IRON_ORE = 8,
   233 	CT_IRON_ORE     =  8,
   234 	CT_STEEL = 9,
   234 	CT_STEEL        =  9,
   235 	CT_VALUABLES = 10,
   235 	CT_VALUABLES    = 10,
   236 	CT_FOOD = 11,
   236 	CT_FOOD         = 11,
   237 
   237 
   238 	// Arctic
   238 	// Arctic
   239 	CT_WHEAT = 6,
   239 	CT_WHEAT        =  6,
   240 	CT_HILLY_UNUSED = 8,
   240 	CT_HILLY_UNUSED =  8,
   241 	CT_PAPER = 9,
   241 	CT_PAPER        =  9,
   242 	CT_GOLD = 10,
   242 	CT_GOLD         = 10,
   243 
   243 
   244 	// Tropic
   244 	// Tropic
   245 	CT_RUBBER = 1,
   245 	CT_RUBBER       =  1,
   246 	CT_FRUIT = 4,
   246 	CT_FRUIT        =  4,
   247 	CT_MAIZE = 6,
   247 	CT_MAIZE        =  6,
   248 	CT_COPPER_ORE = 8,
   248 	CT_COPPER_ORE   =  8,
   249 	CT_WATER = 9,
   249 	CT_WATER        =  9,
   250 	CT_DIAMONDS = 10,
   250 	CT_DIAMONDS     = 10,
   251 
   251 
   252 	// Toyland
   252 	// Toyland
   253 	CT_SUGAR = 1,
   253 	CT_SUGAR        =  1,
   254 	CT_TOYS = 3,
   254 	CT_TOYS         =  3,
   255 	CT_BATTERIES = 4,
   255 	CT_BATTERIES    =  4,
   256 	CT_CANDY = 5,
   256 	CT_CANDY        =  5,
   257 	CT_TOFFEE = 6,
   257 	CT_TOFFEE       =  6,
   258 	CT_COLA = 7,
   258 	CT_COLA         =  7,
   259 	CT_COTTON_CANDY = 8,
   259 	CT_COTTON_CANDY =  8,
   260 	CT_BUBBLES = 9,
   260 	CT_BUBBLES      =  9,
   261 	CT_PLASTIC = 10,
   261 	CT_PLASTIC      = 10,
   262 	CT_FIZZY_DRINKS = 11,
   262 	CT_FIZZY_DRINKS = 11,
   263 
   263 
   264 	NUM_CARGO = 12,
   264 	NUM_CARGO       = 12,
   265 
   265 
   266 	CT_INVALID = 0xFF
   266 	CT_INVALID      = 0xFF
   267 };
   267 };
   268 
   268 
   269 typedef uint AcceptedCargo[NUM_CARGO];
   269 typedef uint AcceptedCargo[NUM_CARGO];
   270 
   270 
   271 typedef struct TileDesc {
   271 typedef struct TileDesc {
   335 	GetSlopeTilehProc *get_slope_tileh_proc;
   335 	GetSlopeTilehProc *get_slope_tileh_proc;
   336 } TileTypeProcs;
   336 } TileTypeProcs;
   337 
   337 
   338 
   338 
   339 enum {
   339 enum {
   340 	WC_MAIN_WINDOW = 0x0,
   340 	WC_MAIN_WINDOW              = 0x00,
   341 	WC_MAIN_TOOLBAR = 0x1,
   341 	WC_MAIN_TOOLBAR             = 0x01,
   342 	WC_STATUS_BAR = 0x2,
   342 	WC_STATUS_BAR               = 0x02,
   343 	WC_BUILD_TOOLBAR = 0x3,
   343 	WC_BUILD_TOOLBAR            = 0x03,
   344 	WC_NEWS_WINDOW = 0x4,
   344 	WC_NEWS_WINDOW              = 0x04,
   345 	WC_TOWN_DIRECTORY = 0x5,
   345 	WC_TOWN_DIRECTORY           = 0x05,
   346 	WC_STATION_LIST = 0x6,
   346 	WC_STATION_LIST             = 0x06,
   347 	WC_TOWN_VIEW = 0x7,
   347 	WC_TOWN_VIEW                = 0x07,
   348 	WC_SMALLMAP = 0x8,
   348 	WC_SMALLMAP                 = 0x08,
   349 	WC_TRAINS_LIST = 0x9,
   349 	WC_TRAINS_LIST              = 0x09,
   350 	WC_ROADVEH_LIST = 0xA,
   350 	WC_ROADVEH_LIST             = 0x0A,
   351 	WC_SHIPS_LIST = 0xB,
   351 	WC_SHIPS_LIST               = 0x0B,
   352 	WC_AIRCRAFT_LIST = 0xC,
   352 	WC_AIRCRAFT_LIST            = 0x0C,
   353 	WC_VEHICLE_VIEW = 0xD,
   353 	WC_VEHICLE_VIEW             = 0x0D,
   354 	WC_VEHICLE_DETAILS = 0xE,
   354 	WC_VEHICLE_DETAILS          = 0x0E,
   355 	WC_VEHICLE_REFIT = 0xF,
   355 	WC_VEHICLE_REFIT            = 0x0F,
   356 	WC_VEHICLE_ORDERS = 0x10,
   356 	WC_VEHICLE_ORDERS           = 0x10,
   357 	WC_STATION_VIEW = 0x11,
   357 	WC_STATION_VIEW             = 0x11,
   358 	WC_VEHICLE_DEPOT = 0x12,
   358 	WC_VEHICLE_DEPOT            = 0x12,
   359 	WC_BUILD_VEHICLE = 0x13,
   359 	WC_BUILD_VEHICLE            = 0x13,
   360 	WC_BUILD_BRIDGE = 0x14,
   360 	WC_BUILD_BRIDGE             = 0x14,
   361 	WC_ERRMSG = 0x15,
   361 	WC_ERRMSG                   = 0x15,
   362 	WC_ASK_ABANDON_GAME = 0x16,
   362 	WC_ASK_ABANDON_GAME         = 0x16,
   363 	WC_QUIT_GAME = 0x17,
   363 	WC_QUIT_GAME                = 0x17,
   364 	WC_BUILD_STATION = 0x18,
   364 	WC_BUILD_STATION            = 0x18,
   365 	WC_BUS_STATION = 0x19,
   365 	WC_BUS_STATION              = 0x19,
   366 	WC_TRUCK_STATION = 0x1A,
   366 	WC_TRUCK_STATION            = 0x1A,
   367 	WC_BUILD_DEPOT = 0x1B,
   367 	WC_BUILD_DEPOT              = 0x1B,
   368 	WC_COMPANY = 0x1D,
   368 	WC_COMPANY                  = 0x1D,
   369 	WC_FINANCES = 0x1E,
   369 	WC_FINANCES                 = 0x1E,
   370 	WC_PLAYER_COLOR = 0x1F,
   370 	WC_PLAYER_COLOR             = 0x1F,
   371 	WC_QUERY_STRING = 0x20,
   371 	WC_QUERY_STRING             = 0x20,
   372 	WC_SAVELOAD = 0x21,
   372 	WC_SAVELOAD                 = 0x21,
   373 	WC_SELECT_GAME = 0x22,
   373 	WC_SELECT_GAME              = 0x22,
   374 	WC_TOOLBAR_MENU = 0x24,
   374 	WC_TOOLBAR_MENU             = 0x24,
   375 	WC_INCOME_GRAPH = 0x25,
   375 	WC_INCOME_GRAPH             = 0x25,
   376 	WC_OPERATING_PROFIT = 0x26,
   376 	WC_OPERATING_PROFIT         = 0x26,
   377 	WC_TOOLTIPS = 0x27,
   377 	WC_TOOLTIPS                 = 0x27,
   378 	WC_INDUSTRY_VIEW = 0x28,
   378 	WC_INDUSTRY_VIEW            = 0x28,
   379 	WC_PLAYER_FACE = 0x29,
   379 	WC_PLAYER_FACE              = 0x29,
   380 	WC_LAND_INFO = 0x2A,
   380 	WC_LAND_INFO                = 0x2A,
   381 	WC_TOWN_AUTHORITY = 0x2B,
   381 	WC_TOWN_AUTHORITY           = 0x2B,
   382 	WC_SUBSIDIES_LIST = 0x2C,
   382 	WC_SUBSIDIES_LIST           = 0x2C,
   383 	WC_GRAPH_LEGEND = 0x2D,
   383 	WC_GRAPH_LEGEND             = 0x2D,
   384 	WC_DELIVERED_CARGO = 0x2E,
   384 	WC_DELIVERED_CARGO          = 0x2E,
   385 	WC_PERFORMANCE_HISTORY = 0x2F,
   385 	WC_PERFORMANCE_HISTORY      = 0x2F,
   386 	WC_COMPANY_VALUE = 0x30,
   386 	WC_COMPANY_VALUE            = 0x30,
   387 	WC_COMPANY_LEAGUE = 0x31,
   387 	WC_COMPANY_LEAGUE           = 0x31,
   388 	WC_BUY_COMPANY = 0x32,
   388 	WC_BUY_COMPANY              = 0x32,
   389 	WC_PAYMENT_RATES = 0x33,
   389 	WC_PAYMENT_RATES            = 0x33,
   390 	WC_ENGINE_PREVIEW = 0x35,
   390 	WC_ENGINE_PREVIEW           = 0x35,
   391 	WC_MUSIC_WINDOW = 0x36,
   391 	WC_MUSIC_WINDOW             = 0x36,
   392 	WC_MUSIC_TRACK_SELECTION = 0x37,
   392 	WC_MUSIC_TRACK_SELECTION    = 0x37,
   393 	WC_SCEN_LAND_GEN = 0x38, // also used for landscaping toolbar
   393 	WC_SCEN_LAND_GEN            = 0x38, // also used for landscaping toolbar
   394 	WC_ASK_RESET_LANDSCAPE = 0x39,
   394 	WC_ASK_RESET_LANDSCAPE      = 0x39,
   395 	WC_SCEN_TOWN_GEN = 0x3A,
   395 	WC_SCEN_TOWN_GEN            = 0x3A,
   396 	WC_SCEN_INDUSTRY = 0x3B,
   396 	WC_SCEN_INDUSTRY            = 0x3B,
   397 	WC_SCEN_BUILD_ROAD = 0x3C,
   397 	WC_SCEN_BUILD_ROAD          = 0x3C,
   398 	WC_BUILD_TREES = 0x3D,
   398 	WC_BUILD_TREES              = 0x3D,
   399 	WC_SEND_NETWORK_MSG = 0x3E,
   399 	WC_SEND_NETWORK_MSG         = 0x3E,
   400 	WC_DROPDOWN_MENU = 0x3F,
   400 	WC_DROPDOWN_MENU            = 0x3F,
   401 	WC_BUILD_INDUSTRY = 0x40,
   401 	WC_BUILD_INDUSTRY           = 0x40,
   402 	WC_GAME_OPTIONS = 0x41,
   402 	WC_GAME_OPTIONS             = 0x41,
   403 	WC_NETWORK_WINDOW = 0x42,
   403 	WC_NETWORK_WINDOW           = 0x42,
   404 	WC_INDUSTRY_DIRECTORY = 0x43,
   404 	WC_INDUSTRY_DIRECTORY       = 0x43,
   405 	WC_MESSAGE_HISTORY = 0x44,
   405 	WC_MESSAGE_HISTORY          = 0x44,
   406 	WC_CHEATS = 0x45,
   406 	WC_CHEATS                   = 0x45,
   407 	WC_PERFORMANCE_DETAIL = 0x46,
   407 	WC_PERFORMANCE_DETAIL       = 0x46,
   408 	WC_CONSOLE = 0x47,
   408 	WC_CONSOLE                  = 0x47,
   409 	WC_EXTRA_VIEW_PORT = 0x48,
   409 	WC_EXTRA_VIEW_PORT          = 0x48,
   410 	WC_CLIENT_LIST = 0x49,
   410 	WC_CLIENT_LIST              = 0x49,
   411 	WC_NETWORK_STATUS_WINDOW = 0x4A,
   411 	WC_NETWORK_STATUS_WINDOW    = 0x4A,
   412 	WC_CUSTOM_CURRENCY = 0x4B,
   412 	WC_CUSTOM_CURRENCY          = 0x4B,
   413 	WC_REPLACE_VEHICLE = 0x4C,
   413 	WC_REPLACE_VEHICLE          = 0x4C,
   414 	WC_HIGHSCORE = 0x4D,
   414 	WC_HIGHSCORE                = 0x4D,
   415 	WC_ENDSCREEN = 0x4E,
   415 	WC_ENDSCREEN                = 0x4E,
   416 	WC_SIGN_LIST = 0x4F,
   416 	WC_SIGN_LIST                = 0x4F,
   417 	WC_GENERATE_LANDSCAPE = 0x50,
   417 	WC_GENERATE_LANDSCAPE       = 0x50,
   418 	WC_GENERATE_PROGRESS_WINDOW = 0x51,
   418 	WC_GENERATE_PROGRESS_WINDOW = 0x51,
   419 	WC_OK_CANCEL_QUERY = 0x52,
   419 	WC_OK_CANCEL_QUERY          = 0x52,
   420 };
   420 };
   421 
   421 
   422 
   422 
   423 enum {
   423 enum {
   424 	EXPENSES_CONSTRUCTION = 0,
   424 	EXPENSES_CONSTRUCTION =  0,
   425 	EXPENSES_NEW_VEHICLES = 1,
   425 	EXPENSES_NEW_VEHICLES =  1,
   426 	EXPENSES_TRAIN_RUN = 2,
   426 	EXPENSES_TRAIN_RUN    =  2,
   427 	EXPENSES_ROADVEH_RUN = 3,
   427 	EXPENSES_ROADVEH_RUN  =  3,
   428 	EXPENSES_AIRCRAFT_RUN = 4,
   428 	EXPENSES_AIRCRAFT_RUN =  4,
   429 	EXPENSES_SHIP_RUN = 5,
   429 	EXPENSES_SHIP_RUN     =  5,
   430 	EXPENSES_PROPERTY = 6,
   430 	EXPENSES_PROPERTY     =  6,
   431 	EXPENSES_TRAIN_INC = 7,
   431 	EXPENSES_TRAIN_INC    =  7,
   432 	EXPENSES_ROADVEH_INC = 8,
   432 	EXPENSES_ROADVEH_INC  =  8,
   433 	EXPENSES_AIRCRAFT_INC = 9,
   433 	EXPENSES_AIRCRAFT_INC =  9,
   434 	EXPENSES_SHIP_INC = 10,
   434 	EXPENSES_SHIP_INC     = 10,
   435 	EXPENSES_LOAN_INT = 11,
   435 	EXPENSES_LOAN_INT     = 11,
   436 	EXPENSES_OTHER = 12,
   436 	EXPENSES_OTHER        = 12,
   437 };
   437 };
   438 
   438 
   439 // special string constants
   439 // special string constants
   440 enum SpecialStrings {
   440 enum SpecialStrings {
   441 
   441 
   442 	// special strings for town names. the town name is generated dynamically on request.
   442 	// special strings for town names. the town name is generated dynamically on request.
   443 	SPECSTR_TOWNNAME_START = 0x20C0,
   443 	SPECSTR_TOWNNAME_START     = 0x20C0,
   444 	SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
   444 	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
   445 	SPECSTR_TOWNNAME_FRENCH,
   445 	SPECSTR_TOWNNAME_FRENCH,
   446 	SPECSTR_TOWNNAME_GERMAN,
   446 	SPECSTR_TOWNNAME_GERMAN,
   447 	SPECSTR_TOWNNAME_AMERICAN,
   447 	SPECSTR_TOWNNAME_AMERICAN,
   448 	SPECSTR_TOWNNAME_LATIN,
   448 	SPECSTR_TOWNNAME_LATIN,
   449 	SPECSTR_TOWNNAME_SILLY,
   449 	SPECSTR_TOWNNAME_SILLY,
   460 	SPECSTR_TOWNNAME_SWISS,
   460 	SPECSTR_TOWNNAME_SWISS,
   461 	SPECSTR_TOWNNAME_DANISH,
   461 	SPECSTR_TOWNNAME_DANISH,
   462 	SPECSTR_TOWNNAME_TURKISH,
   462 	SPECSTR_TOWNNAME_TURKISH,
   463 	SPECSTR_TOWNNAME_ITALIAN,
   463 	SPECSTR_TOWNNAME_ITALIAN,
   464 	SPECSTR_TOWNNAME_CATALAN,
   464 	SPECSTR_TOWNNAME_CATALAN,
   465 	SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
   465 	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,
   466 
   466 
   467 	// special strings for player names on the form "TownName transport".
   467 	// special strings for player names on the form "TownName transport".
   468 	SPECSTR_PLAYERNAME_START = 0x70EA,
   468 	SPECSTR_PLAYERNAME_START   = 0x70EA,
   469 	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
   469 	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
   470 	SPECSTR_PLAYERNAME_FRENCH,
   470 	SPECSTR_PLAYERNAME_FRENCH,
   471 	SPECSTR_PLAYERNAME_GERMAN,
   471 	SPECSTR_PLAYERNAME_GERMAN,
   472 	SPECSTR_PLAYERNAME_AMERICAN,
   472 	SPECSTR_PLAYERNAME_AMERICAN,
   473 	SPECSTR_PLAYERNAME_LATIN,
   473 	SPECSTR_PLAYERNAME_LATIN,
   474 	SPECSTR_PLAYERNAME_SILLY,
   474 	SPECSTR_PLAYERNAME_SILLY,
   475 	SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
   475 	SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,
   476 
   476 
   477 	SPECSTR_ANDCO_NAME = 0x70E6,
   477 	SPECSTR_ANDCO_NAME         = 0x70E6,
   478 	SPECSTR_PRESIDENT_NAME = 0x70E7,
   478 	SPECSTR_PRESIDENT_NAME     = 0x70E7,
   479 	SPECSTR_SONGNAME = 0x70E8,
   479 	SPECSTR_SONGNAME           = 0x70E8,
   480 
   480 
   481 	// reserve 32 strings for the *.lng files
   481 	// reserve 32 strings for the *.lng files
   482 	SPECSTR_LANGUAGE_START = 0x7100,
   482 	SPECSTR_LANGUAGE_START     = 0x7100,
   483 	SPECSTR_LANGUAGE_END = 0x711f,
   483 	SPECSTR_LANGUAGE_END       = 0x711f,
   484 
   484 
   485 	// reserve 32 strings for various screen resolutions
   485 	// reserve 32 strings for various screen resolutions
   486 	SPECSTR_RESOLUTION_START = 0x7120,
   486 	SPECSTR_RESOLUTION_START   = 0x7120,
   487 	SPECSTR_RESOLUTION_END = 0x713f,
   487 	SPECSTR_RESOLUTION_END     = 0x713f,
   488 
   488 
   489 	// reserve 32 strings for screenshot formats
   489 	// reserve 32 strings for screenshot formats
   490 	SPECSTR_SCREENSHOT_START = 0x7140,
   490 	SPECSTR_SCREENSHOT_START   = 0x7140,
   491 	SPECSTR_SCREENSHOT_END = 0x715F,
   491 	SPECSTR_SCREENSHOT_END     = 0x715F,
   492 
   492 
   493 	// Used to implement SetDParamStr
   493 	// Used to implement SetDParamStr
   494 	STR_SPEC_DYNSTRING = 0xF800,
   494 	STR_SPEC_DYNSTRING         = 0xF800,
   495 	STR_SPEC_USERSTRING = 0xF808,
   495 	STR_SPEC_USERSTRING        = 0xF808,
   496 };
   496 };
   497 
   497 
   498 typedef void PlaceProc(TileIndex tile);
   498 typedef void PlaceProc(TileIndex tile);
   499 
   499 
   500 enum {
   500 enum {
   507 VARDEF byte _savegame_sort_order;
   507 VARDEF byte _savegame_sort_order;
   508 
   508 
   509 #define INVALID_STRING_ID 0xFFFF
   509 #define INVALID_STRING_ID 0xFFFF
   510 
   510 
   511 enum {
   511 enum {
   512 	MAX_SCREEN_WIDTH = 2048,
   512 	MAX_SCREEN_WIDTH  = 2048,
   513 	MAX_SCREEN_HEIGHT = 1200,
   513 	MAX_SCREEN_HEIGHT = 1200,
   514 };
   514 };
   515 
   515 
   516 /* In certain windows you navigate with the arrow keys. Do not scroll the
   516 /* In certain windows you navigate with the arrow keys. Do not scroll the
   517  * gameview when here. Bitencoded variable that only allows scrolling if all
   517  * gameview when here. Bitencoded variable that only allows scrolling if all
   518  * elements are zero */
   518  * elements are zero */
   519 enum {
   519 enum {
   520 	SCROLL_CON =  0,
   520 	SCROLL_CON  = 0,
   521 	SCROLL_EDIT = 1,
   521 	SCROLL_EDIT = 1,
   522 	SCROLL_SAVE = 2,
   522 	SCROLL_SAVE = 2,
   523 	SCROLL_CHAT = 4,
   523 	SCROLL_CHAT = 4,
   524 };
   524 };
   525 VARDEF byte _no_scroll;
   525 VARDEF byte _no_scroll;