intro_gui.c
changeset 1621 890ab08b9855
parent 1620 a8b502e4b25f
child 1623 85cba089bde9
equal deleted inserted replaced
1620:a8b502e4b25f 1621:890ab08b9855
    20 
    20 
    21 /* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is
    21 /* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is
    22  * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
    22  * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
    23 static const Widget _select_game_widgets[] = {
    23 static const Widget _select_game_widgets[] = {
    24 {    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
    24 {    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
    25 {     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 196, 0x0,                    STR_NULL},
    25 {     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 233, 0x0,                    STR_NULL},
    26 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
    26 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
    27 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
    27 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
    28 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
    28 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
    29 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
    29 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
    30 {    WWT_PANEL_2, RESIZE_NONE, 12,  10,  85,  69, 122, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
    30 
    31 {    WWT_PANEL_2, RESIZE_NONE, 12,  90, 165,  69, 122, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
    31 {    WWT_PANEL_2, RESIZE_NONE, 12,  10,  85,  67, 120, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
    32 {    WWT_PANEL_2, RESIZE_NONE, 12, 170, 245,  69, 122, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
    32 {    WWT_PANEL_2, RESIZE_NONE, 12,  90, 165,  67, 120, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
    33 {    WWT_PANEL_2, RESIZE_NONE, 12, 250, 325,  69, 122, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},
    33 {    WWT_PANEL_2, RESIZE_NONE, 12, 170, 245,  67, 120, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
    34 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 136, 147, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
    34 {    WWT_PANEL_2, RESIZE_NONE, 12, 250, 325,  67, 120, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},
    35 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
    35 
    36 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 159, 170, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
    36 /* string&0x1000 shows the number encoded in the lowest 12 bits. Using
    37 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
    37  * just dparams gives some extremely weird results, so this is after
    38 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 177, 188, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
    38  * all the most elegant solution. --pasky */
    39 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT,          STR_0305_QUIT_OPENTTD},
    39 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10,  57, 128, 139, 0x1040,                 STR_MAP_WIDTH_TIP},
       
    40 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  64, 111, 128, 139, 0x1080,                 STR_MAP_WIDTH_TIP},
       
    41 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 128, 139, 0x1100,                 STR_MAP_WIDTH_TIP},
       
    42 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 128, 139, 0x1200,                 STR_MAP_WIDTH_TIP},
       
    43 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 128, 139, 0x1400,                 STR_MAP_WIDTH_TIP},
       
    44 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 128, 139, 0x1800,                 STR_MAP_WIDTH_TIP},
       
    45 
       
    46 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10,  57, 144, 155, 0x1040,                 STR_MAP_HEIGHT_TIP},
       
    47 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  64, 111, 144, 155, 0x1080,                 STR_MAP_HEIGHT_TIP},
       
    48 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 144, 155, 0x1100,                 STR_MAP_HEIGHT_TIP},
       
    49 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 144, 155, 0x1200,                 STR_MAP_HEIGHT_TIP},
       
    50 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 144, 155, 0x1400,                 STR_MAP_HEIGHT_TIP},
       
    51 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 144, 155, 0x1800,                 STR_MAP_HEIGHT_TIP},
       
    52 
       
    53 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 173, 184, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
       
    54 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 173, 184, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
       
    55 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 196, 207, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
       
    56 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 196, 207, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
       
    57 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 214, 225, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
       
    58 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 214, 225, STR_0304_QUIT,          STR_0305_QUIT_OPENTTD},
    40 {    WIDGETS_END },
    59 {    WIDGETS_END },
    41 };
    60 };
    42 
    61 
    43 extern void HandleOnEditText(WindowEvent *e);
    62 extern void HandleOnEditText(WindowEvent *e);
    44 extern void HandleOnEditTextCancel(void);
    63 extern void HandleOnEditTextCancel(void);
    45 
    64 
    46 static void SelectGameWndProc(Window *w, WindowEvent *e) {
    65 static void SelectGameWndProc(Window *w, WindowEvent *e) {
    47 	switch(e->event) {
    66 	switch (e->event) {
    48 	case WE_PAINT:
    67 	case WE_PAINT:
    49 		w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10);
    68 		w->click_state &= ~(1<<22) & ~(0xF << 6) & ~(0xFFF << 11);
       
    69 		w->click_state |=  (1<<22) | (1 << (_opt_newgame.landscape + 6));
       
    70 		w->click_state |= (1 << (10 + _patches.map_x - 6)) | (1 << (16 + _patches.map_y - 6));
    50 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    71 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
    51 		DrawWindowWidgets(w);
    72 		DrawWindowWidgets(w);
    52 		break;
    73 		break;
    53 
    74 
    54 	case WE_CLICK:
    75 	case WE_CLICK:
    58 		case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
    79 		case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
    59 		case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
    80 		case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
    60 		case 6: case 7: case 8: case 9:
    81 		case 6: case 7: case 8: case 9:
    61 			DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
    82 			DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
    62 			break;
    83 			break;
    63 		case 11:
    84 		case 10: case 11: case 12: case 13: case 14: case 15:
       
    85 			DoCommandP(0, 6 + e->click.widget - 10, _patches.map_y, NULL, CMD_SET_NEW_MAP_SIZE);
       
    86 			break;
       
    87 		case 16: case 17: case 18: case 19: case 20: case 21:
       
    88 			DoCommandP(0, _patches.map_x, 6 + e->click.widget - 16, NULL, CMD_SET_NEW_MAP_SIZE);
       
    89 			break;
       
    90 		case 23:
    64 #ifdef ENABLE_NETWORK
    91 #ifdef ENABLE_NETWORK
    65 			if (!_network_available) {
    92 			if (!_network_available) {
    66 				ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
    93 				ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
    67 			} else
    94 			} else
    68 				ShowNetworkGameWindow();
    95 				ShowNetworkGameWindow();
    69 #else
    96 #else
    70 			ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
    97 			ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
    71 #endif
    98 #endif
    72 			break;
    99 			break;
    73 		case 12: ShowGameOptions(); break;
   100 		case 24: ShowGameOptions(); break;
    74 		case 13: ShowGameDifficulty(); break;
   101 		case 25: ShowGameDifficulty(); break;
    75 		case 14: ShowPatchesSelection(); break;
   102 		case 26: ShowPatchesSelection(); break;
    76 		case 15: AskExitGame(); break;
   103 		case 27: AskExitGame(); break;
    77 		}
   104 		}
    78 		break;
   105 		break;
    79 
   106 
    80 	case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
   107 	case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
    81 	case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
   108 	case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
    82 	}
   109 	}
    83 
   110 
    84 }
   111 }
    85 
   112 
    86 static const WindowDesc _select_game_desc = {
   113 static const WindowDesc _select_game_desc = {
    87 	WDP_CENTER, WDP_CENTER, 336, 197,
   114 	WDP_CENTER, WDP_CENTER, 336, 234,
    88 	WC_SELECT_GAME,0,
   115 	WC_SELECT_GAME,0,
    89 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
   116 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
    90 	_select_game_widgets,
   117 	_select_game_widgets,
    91 	SelectGameWndProc
   118 	SelectGameWndProc
    92 };
   119 };
   293 		_opt_newgame.landscape = p1;
   320 		_opt_newgame.landscape = p1;
   294 		InvalidateWindowClasses(WC_SELECT_GAME);
   321 		InvalidateWindowClasses(WC_SELECT_GAME);
   295 	}
   322 	}
   296 	return 0;
   323 	return 0;
   297 }
   324 }
       
   325 
       
   326 int32 CmdSetNewMapSize(int x, int y, uint32 flags, uint32 p1, uint32 p2)
       
   327 {
       
   328 	if (flags & DC_EXEC) {
       
   329 		_patches.map_x = p1;
       
   330 		_patches.map_y = p2;
       
   331 		InvalidateWindowClasses(WC_SELECT_GAME);
       
   332 	}
       
   333 	return 0;
       
   334 }