20 |
20 |
21 /* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is |
21 /* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is |
22 * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */ |
22 * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */ |
23 static const Widget _select_game_widgets[] = { |
23 static const Widget _select_game_widgets[] = { |
24 { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
24 { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
25 { WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, 0x0, STR_NULL}, |
25 { WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 233, 0x0, STR_NULL}, |
26 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
26 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
27 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
27 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
28 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
28 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
29 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
29 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
30 { WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
30 |
31 { WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
31 { WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 67, 120, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
32 { WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
32 { WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 67, 120, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
33 { WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
33 { WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 67, 120, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
34 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, |
34 { WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 67, 120, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
35 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
35 |
36 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
36 /* string&0x1000 shows the number encoded in the lowest 12 bits. Using |
37 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
37 * just dparams gives some extremely weird results, so this is after |
38 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
38 * all the most elegant solution. --pasky */ |
39 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
39 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 128, 139, 0x1040, STR_MAP_WIDTH_TIP}, |
|
40 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 128, 139, 0x1080, STR_MAP_WIDTH_TIP}, |
|
41 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 128, 139, 0x1100, STR_MAP_WIDTH_TIP}, |
|
42 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 128, 139, 0x1200, STR_MAP_WIDTH_TIP}, |
|
43 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 128, 139, 0x1400, STR_MAP_WIDTH_TIP}, |
|
44 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 128, 139, 0x1800, STR_MAP_WIDTH_TIP}, |
|
45 |
|
46 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 57, 144, 155, 0x1040, STR_MAP_HEIGHT_TIP}, |
|
47 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 64, 111, 144, 155, 0x1080, STR_MAP_HEIGHT_TIP}, |
|
48 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 144, 155, 0x1100, STR_MAP_HEIGHT_TIP}, |
|
49 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 144, 155, 0x1200, STR_MAP_HEIGHT_TIP}, |
|
50 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 144, 155, 0x1400, STR_MAP_HEIGHT_TIP}, |
|
51 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 144, 155, 0x1800, STR_MAP_HEIGHT_TIP}, |
|
52 |
|
53 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 173, 184, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, |
|
54 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 173, 184, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
|
55 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 196, 207, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
|
56 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 196, 207, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
|
57 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 214, 225, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
|
58 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 214, 225, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
40 { WIDGETS_END }, |
59 { WIDGETS_END }, |
41 }; |
60 }; |
42 |
61 |
43 extern void HandleOnEditText(WindowEvent *e); |
62 extern void HandleOnEditText(WindowEvent *e); |
44 extern void HandleOnEditTextCancel(void); |
63 extern void HandleOnEditTextCancel(void); |
45 |
64 |
46 static void SelectGameWndProc(Window *w, WindowEvent *e) { |
65 static void SelectGameWndProc(Window *w, WindowEvent *e) { |
47 switch(e->event) { |
66 switch (e->event) { |
48 case WE_PAINT: |
67 case WE_PAINT: |
49 w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10); |
68 w->click_state &= ~(1<<22) & ~(0xF << 6) & ~(0xFFF << 11); |
|
69 w->click_state |= (1<<22) | (1 << (_opt_newgame.landscape + 6)); |
|
70 w->click_state |= (1 << (10 + _patches.map_x - 6)) | (1 << (16 + _patches.map_y - 6)); |
50 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
71 SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); |
51 DrawWindowWidgets(w); |
72 DrawWindowWidgets(w); |
52 break; |
73 break; |
53 |
74 |
54 case WE_CLICK: |
75 case WE_CLICK: |
58 case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; |
79 case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; |
59 case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
80 case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
60 case 6: case 7: case 8: case 9: |
81 case 6: case 7: case 8: case 9: |
61 DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); |
82 DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); |
62 break; |
83 break; |
63 case 11: |
84 case 10: case 11: case 12: case 13: case 14: case 15: |
|
85 DoCommandP(0, 6 + e->click.widget - 10, _patches.map_y, NULL, CMD_SET_NEW_MAP_SIZE); |
|
86 break; |
|
87 case 16: case 17: case 18: case 19: case 20: case 21: |
|
88 DoCommandP(0, _patches.map_x, 6 + e->click.widget - 16, NULL, CMD_SET_NEW_MAP_SIZE); |
|
89 break; |
|
90 case 23: |
64 #ifdef ENABLE_NETWORK |
91 #ifdef ENABLE_NETWORK |
65 if (!_network_available) { |
92 if (!_network_available) { |
66 ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
93 ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
67 } else |
94 } else |
68 ShowNetworkGameWindow(); |
95 ShowNetworkGameWindow(); |
69 #else |
96 #else |
70 ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
97 ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
71 #endif |
98 #endif |
72 break; |
99 break; |
73 case 12: ShowGameOptions(); break; |
100 case 24: ShowGameOptions(); break; |
74 case 13: ShowGameDifficulty(); break; |
101 case 25: ShowGameDifficulty(); break; |
75 case 14: ShowPatchesSelection(); break; |
102 case 26: ShowPatchesSelection(); break; |
76 case 15: AskExitGame(); break; |
103 case 27: AskExitGame(); break; |
77 } |
104 } |
78 break; |
105 break; |
79 |
106 |
80 case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; |
107 case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; |
81 case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break; |
108 case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break; |
82 } |
109 } |
83 |
110 |
84 } |
111 } |
85 |
112 |
86 static const WindowDesc _select_game_desc = { |
113 static const WindowDesc _select_game_desc = { |
87 WDP_CENTER, WDP_CENTER, 336, 197, |
114 WDP_CENTER, WDP_CENTER, 336, 234, |
88 WC_SELECT_GAME,0, |
115 WC_SELECT_GAME,0, |
89 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
116 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
90 _select_game_widgets, |
117 _select_game_widgets, |
91 SelectGameWndProc |
118 SelectGameWndProc |
92 }; |
119 }; |