equal
deleted
inserted
replaced
250 VARDEF byte _cur_year; |
250 VARDEF byte _cur_year; |
251 VARDEF byte _cur_month; |
251 VARDEF byte _cur_month; |
252 |
252 |
253 VARDEF uint32 _frame_counter; |
253 VARDEF uint32 _frame_counter; |
254 |
254 |
255 VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done |
255 VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..) |
256 |
256 |
257 VARDEF bool _do_autosave; |
257 VARDEF bool _do_autosave; |
258 VARDEF int _autosave_ctr; |
258 VARDEF int _autosave_ctr; |
259 |
259 |
260 VARDEF PlayerID _local_player; |
260 VARDEF PlayerID _local_player; |