125 bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled |
125 bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled |
126 bool link_terraform_toolbar; // display terraform toolbar when displaying rail, road, water and airport toolbars |
126 bool link_terraform_toolbar; // display terraform toolbar when displaying rail, road, water and airport toolbars |
127 bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction |
127 bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction |
128 bool measure_tooltip; // Show a permanent tooltip when dragging tools |
128 bool measure_tooltip; // Show a permanent tooltip when dragging tools |
129 byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all |
129 byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all |
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130 bool chat_target; // Choose the chat message target with <ENTER>, true=all players, false=your team |
130 |
131 |
131 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
132 uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right |
132 uint8 window_snap_radius; // Windows snap at each other if closer than this |
133 uint8 window_snap_radius; // Windows snap at each other if closer than this |
133 |
134 |
134 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |
135 UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) |