equal
deleted
inserted
replaced
29 bool _left_button_down; |
29 bool _left_button_down; |
30 bool _left_button_clicked; |
30 bool _left_button_clicked; |
31 bool _right_button_down; |
31 bool _right_button_down; |
32 bool _right_button_clicked; |
32 bool _right_button_clicked; |
33 DrawPixelInfo _screen; |
33 DrawPixelInfo _screen; |
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34 bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot) |
34 bool _exit_game; |
35 bool _exit_game; |
35 bool _networking; ///< are we in networking mode? |
36 bool _networking; ///< are we in networking mode? |
36 byte _game_mode; |
37 byte _game_mode; |
37 byte _pause_game; |
38 byte _pause_game; |
38 int _pal_first_dirty; |
39 int _pal_first_dirty; |