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1 #ifndef NETWORK_CLIENT_H |
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2 #define NETWORK_CLIENT_H |
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3 |
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4 #ifdef ENABLE_NETWORK |
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5 |
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6 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO); |
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7 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO); |
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8 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp); |
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9 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno); |
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10 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg); |
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11 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg); |
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12 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password); |
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13 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password); |
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14 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name); |
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15 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK); |
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16 |
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17 NetworkRecvStatus NetworkClient_ReadPackets(ClientState *cs); |
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18 void NetworkClient_Connected(void); |
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19 |
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20 #endif /* ENABLE_NETWORK */ |
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21 |
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22 #endif // NETWORK_CLIENT_H |