66 |
66 |
67 void TrainConsistChanged(Vehicle *v); |
67 void TrainConsistChanged(Vehicle *v); |
68 void TrainPowerChanged(Vehicle *v); |
68 void TrainPowerChanged(Vehicle *v); |
69 Money GetTrainRunningCost(const Vehicle *v); |
69 Money GetTrainRunningCost(const Vehicle *v); |
70 |
70 |
71 /* Old style list kept for migration */ |
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72 uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); |
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73 void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); |
71 void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); |
74 void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list); |
72 void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine_list, VehicleList *wagon_list); |
75 CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); |
73 CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); |
76 void VehicleEnterDepot(Vehicle *v); |
74 void VehicleEnterDepot(Vehicle *v); |
77 |
75 |