27 /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); |
27 /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); |
28 /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); |
28 /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); |
29 /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); |
29 /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); |
30 /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); |
30 /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); |
31 /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); |
31 /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); |
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32 /* virtual */ int BufferSize(int width, int height); |
32 /* virtual */ void PaletteAnimate(uint start, uint count); |
33 /* virtual */ void PaletteAnimate(uint start, uint count); |
33 /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); |
34 /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); |
34 }; |
35 }; |
35 |
36 |
36 class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> { |
37 class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> { |