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248 // callback from drivers that is called if the game size changes dynamically |
248 // callback from drivers that is called if the game size changes dynamically |
249 void GameSizeChanged(void); |
249 void GameSizeChanged(void); |
250 bool FileExists(const char *filename); |
250 bool FileExists(const char *filename); |
251 bool ReadLanguagePack(int index); |
251 bool ReadLanguagePack(int index); |
252 void InitializeLanguagePacks(void); |
252 void InitializeLanguagePacks(void); |
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253 const char *GetCurrentLocale(const char *param); |
253 void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); |
254 void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); |
254 int GetLanguageList(char **languages, int max); |
255 int GetLanguageList(char **languages, int max); |
255 |
256 |
256 void LoadFromConfig(void); |
257 void LoadFromConfig(void); |
257 void SaveToConfig(void); |
258 void SaveToConfig(void); |