equal
deleted
inserted
replaced
15 #define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister" |
15 #define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister" |
16 |
16 |
17 enum { |
17 enum { |
18 NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP) |
18 NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP) |
19 NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP) |
19 NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP) |
|
20 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP) |
20 |
21 |
21 SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet |
22 SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet |
22 |
23 |
23 NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use? |
24 NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use? |
24 NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? |
25 NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? |