src/table/build_industry.h
changeset 7319 9b20d1dbe5d6
parent 7315 71b84c9dffc3
child 7460 78e4e3c62f91
equal deleted inserted replaced
7318:632cd0497770 7319:9b20d1dbe5d6
  1089 static const uint8 _farm_sounds[] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE };
  1089 static const uint8 _farm_sounds[] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE };
  1090 
  1090 
  1091 /** Array with... hem... a sound of toyland */
  1091 /** Array with... hem... a sound of toyland */
  1092 static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
  1092 static const uint8 _plastic_mine_sounds[] = { SND_33_PLASTIC_MINE };
  1093 
  1093 
       
  1094 enum {
       
  1095 	IT_COAL_MINE           =   0,
       
  1096 	IT_POWER_STATION       =   1,
       
  1097 	IT_SAWMILL             =   2,
       
  1098 	IT_FOREST              =   3,
       
  1099 	IT_OIL_REFINERY        =   4,
       
  1100 	IT_OIL_RIG             =   5,
       
  1101 	IT_FACTORY             =   6,
       
  1102 	IT_PRINTING_WORKS      =   7,
       
  1103 	IT_STEEL_MILL          =   8,
       
  1104 	IT_FARM                =   9,
       
  1105 	IT_COPPER_MINE         =  10,
       
  1106 	IT_OIL_WELL            =  11,
       
  1107 	IT_BANK_TEMP           =  12,
       
  1108 	IT_FOOD_PROCESS        =  13,
       
  1109 	IT_PAPER_MILL          =  14,
       
  1110 	IT_GOLD_MINE           =  15,
       
  1111 	IT_BANK_TROPIC_ARCTIC  =  16,
       
  1112 	IT_DIAMOND_MINE        =  17,
       
  1113 	IT_IRON_MINE           =  18,
       
  1114 	IT_FRUIT_PLANTATION    =  19,
       
  1115 	IT_RUBBER_PLANTATION   =  20,
       
  1116 	IT_WATER_SUPPLY        =  21,
       
  1117 	IT_WATER_TOWER         =  22,
       
  1118 	IT_FACTORY_2           =  23,
       
  1119 	IT_FARM_2              =  24,
       
  1120 	IT_LUMBER_MILL         =  25,
       
  1121 	IT_COTTON_CANDY        =  26,
       
  1122 	IT_CANDY_FACTORY       =  27,
       
  1123 	IT_BATTERY_FARM        =  28,
       
  1124 	IT_COLA_WELLS          =  29,
       
  1125 	IT_TOY_SHOP            =  30,
       
  1126 	IT_TOY_FACTORY         =  31,
       
  1127 	IT_PLASTIC_FOUNTAINS   =  32,
       
  1128 	IT_FIZZY_DRINK_FACTORY =  33,
       
  1129 	IT_BUBBLE_GENERATOR    =  34,
       
  1130 	IT_TOFFEE_QUARRY       =  35,
       
  1131 	IT_SUGAR_MINE          =  36,
       
  1132 	IT_END,
       
  1133 };
       
  1134 
  1094 /**
  1135 /**
  1095  * Writes the properties of an industry into the IndustrySpec struct.
  1136  * Writes the properties of an industry into the IndustrySpec struct.
  1096  * @param tbl  tile table
  1137  * @param tbl  tile table
  1097  * @param sndc number of sounds
  1138  * @param sndc number of sounds
  1098  * @param snd  sounds table
  1139  * @param snd  sounds table