equal
deleted
inserted
replaced
151 |
151 |
152 /* Raw industries might be prospected. Show this fact by changing the string |
152 /* Raw industries might be prospected. Show this fact by changing the string |
153 * In Editor, you just build, while ingame, or you fund or you prospect */ |
153 * In Editor, you just build, while ingame, or you fund or you prospect */ |
154 if (_game_mode == GM_EDITOR) { |
154 if (_game_mode == GM_EDITOR) { |
155 /* We've chosen many random industries but no industries have been specified */ |
155 /* We've chosen many random industries but no industries have been specified */ |
156 if (indsp == NULL && _patches.raw_industry_construction == 0) { |
156 if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0; |
157 _fund_gui.enabled[WP(w, fnd_d).index] = false; |
|
158 } |
|
159 w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; |
157 w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; |
160 } else { |
158 } else { |
161 w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; |
159 w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; |
162 } |
160 } |
163 SetWindowWidgetDisabledState(w, DYNA_INDU_FUND_WIDGET, !_fund_gui.enabled[WP(w, fnd_d).index]); |
161 SetWindowWidgetDisabledState(w, DYNA_INDU_FUND_WIDGET, !_fund_gui.enabled[WP(w, fnd_d).index]); |