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210 return (_settings_game.economy.town_layout == TL_RANDOM) ? this->layout : _settings_game.economy.town_layout; |
210 return (_settings_game.economy.town_layout == TL_RANDOM) ? this->layout : _settings_game.economy.town_layout; |
211 } |
211 } |
212 |
212 |
213 struct HouseSpec { |
213 struct HouseSpec { |
214 /* Standard properties */ |
214 /* Standard properties */ |
215 Year min_date; ///< introduction year of the house |
215 Year min_year; ///< introduction year of the house |
216 Year max_date; ///< last year it can be built |
216 Year max_year; ///< last year it can be built |
217 byte population; ///< population (Zero on other tiles in multi tile house.) |
217 byte population; ///< population (Zero on other tiles in multi tile house.) |
218 byte removal_cost; ///< cost multiplier for removing it |
218 byte removal_cost; ///< cost multiplier for removing it |
219 StringID building_name; ///< building name |
219 StringID building_name; ///< building name |
220 uint16 remove_rating_decrease; ///< rating decrease if removed |
220 uint16 remove_rating_decrease; ///< rating decrease if removed |
221 byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below) |
221 byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below) |