equal
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inserted
replaced
199 friend void AfterLoadVehicles(bool clear_te_id); // So we can set the previous and first pointers while loading |
199 friend void AfterLoadVehicles(bool clear_te_id); // So we can set the previous and first pointers while loading |
200 friend bool LoadOldVehicle(LoadgameState *ls, int num); // So we can set the proper next pointer while loading |
200 friend bool LoadOldVehicle(LoadgameState *ls, int num); // So we can set the proper next pointer while loading |
201 |
201 |
202 Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace |
202 Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace |
203 |
203 |
204 StringID string_id; // Displayed string |
204 char *name; ///< Name of vehicle |
205 |
205 |
206 UnitID unitnumber; // unit number, for display purposes only |
206 UnitID unitnumber; // unit number, for display purposes only |
207 PlayerByte owner; // which player owns the vehicle? |
207 PlayerByte owner; // which player owns the vehicle? |
208 |
208 |
209 TileIndex tile; // Current tile index |
209 TileIndex tile; // Current tile index |