equal
deleted
inserted
replaced
468 void DrawHillyLandTile(TileInfo *ti) |
468 void DrawHillyLandTile(TileInfo *ti) |
469 { |
469 { |
470 if (ti->tileh != 0) { |
470 if (ti->tileh != 0) { |
471 DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]); |
471 DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]); |
472 } else { |
472 } else { |
473 DrawGroundSprite(_landscape_clear_sprites[((ti->x^ti->y) >> 4) & 0x7]); |
473 DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]); |
474 } |
474 } |
475 } |
475 } |
476 |
476 |
477 void DrawClearLandFence(TileInfo *ti, byte img) |
477 void DrawClearLandFence(TileInfo *ti, byte img) |
478 { |
478 { |
483 if (ti->tileh == 0x17) |
483 if (ti->tileh == 0x17) |
484 z += 8; |
484 z += 8; |
485 } |
485 } |
486 |
486 |
487 if (img & 0x38) { |
487 if (img & 0x38) { |
488 DrawGroundSpriteAt(_clear_land_fence_sprites_1[((img >> 3) & 7) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z); |
488 DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(img, 3, 3) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z); |
489 } |
489 } |
490 |
490 |
491 if (img & 0x7) { |
491 if (img & 0x7) { |
492 DrawGroundSpriteAt(_clear_land_fence_sprites_1[(img & 7) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z); |
492 DrawGroundSpriteAt(_clear_land_fence_sprites_1[GB(img, 0, 3) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z); |
493 } |
493 } |
494 } |
494 } |
495 |
495 |
496 static void DrawTile_Clear(TileInfo *ti) |
496 static void DrawTile_Clear(TileInfo *ti) |
497 { |
497 { |
783 i = ScaleByMapSize((Random() & 0x7F) + 0x80); |
783 i = ScaleByMapSize((Random() & 0x7F) + 0x80); |
784 do { |
784 do { |
785 r = Random(); |
785 r = Random(); |
786 tile = RandomTileSeed(r); |
786 tile = RandomTileSeed(r); |
787 if (IsTileType(tile, MP_CLEAR)) { |
787 if (IsTileType(tile, MP_CLEAR)) { |
788 j = ((r >> 16) & 0xF) + 5; |
788 j = GB(r, 16, 4) + 5; |
789 for(;;) { |
789 for(;;) { |
790 TileIndex tile_new; |
790 TileIndex tile_new; |
791 |
791 |
792 _m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (2<<2)); |
792 _m[tile].m5 = (byte)((_m[tile].m5 & ~(3<<2)) | (2<<2)); |
793 do { |
793 do { |