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60 static bool BuildTownHouse(Town *t, TileIndex tile); |
60 static bool BuildTownHouse(Town *t, TileIndex tile); |
61 static void ClearTownHouse(Town *t, TileIndex tile); |
61 static void ClearTownHouse(Town *t, TileIndex tile); |
62 static void DoBuildTownHouse(Town *t, TileIndex tile); |
62 static void DoBuildTownHouse(Town *t, TileIndex tile); |
63 |
63 |
64 typedef struct DrawTownTileStruct { |
64 typedef struct DrawTownTileStruct { |
65 uint32 sprite_1; |
65 SpriteID sprite_1; |
66 uint32 sprite_2; |
66 SpriteID sprite_2; |
67 |
67 |
68 byte subtile_x:4; |
68 byte subtile_x:4; |
69 byte subtile_y:4; |
69 byte subtile_y:4; |
70 byte width:4; |
70 byte width:4; |
71 byte height:4; |
71 byte height:4; |