equal
deleted
inserted
replaced
61 } |
61 } |
62 } END_TILE_LOOP(tile, size_x, size_y, 0); |
62 } END_TILE_LOOP(tile, size_x, size_y, 0); |
63 _generating_world = false; |
63 _generating_world = false; |
64 } |
64 } |
65 |
65 |
66 /** Scenario editor command that generates desert areas */ |
66 /** Scenario editor command that generates rocky areas */ |
67 static void GenerateRockyArea(TileIndex end, TileIndex start) |
67 static void GenerateRockyArea(TileIndex end, TileIndex start) |
68 { |
68 { |
69 int size_x, size_y; |
69 int size_x, size_y; |
70 bool success = false; |
70 bool success = false; |
71 int sx = TileX(start); |
71 int sx = TileX(start); |