32 void OffsetGroundSprite(int x, int y); |
32 void OffsetGroundSprite(int x, int y); |
33 |
33 |
34 void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL); |
34 void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL); |
35 void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL); |
35 void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL); |
36 void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL); |
36 void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL); |
37 void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2); |
37 void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color = 0, uint16 width = 0); |
38 void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL); |
38 void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL); |
39 |
39 |
40 |
40 |
41 void StartSpriteCombine(); |
41 void StartSpriteCombine(); |
42 void EndSpriteCombine(); |
42 void EndSpriteCombine(); |