equal
deleted
inserted
replaced
109 } |
109 } |
110 break; |
110 break; |
111 |
111 |
112 case BTW_MANY_RANDOM: // place trees randomly over the landscape |
112 case BTW_MANY_RANDOM: // place trees randomly over the landscape |
113 this->LowerWidget(BTW_MANY_RANDOM); |
113 this->LowerWidget(BTW_MANY_RANDOM); |
114 this->flags4 |= 5 << WF_TIMEOUT_SHL; |
114 this->flags4 |= WF_TIMEOUT_BEGIN; |
115 SndPlayFx(SND_15_BEEP); |
115 SndPlayFx(SND_15_BEEP); |
116 PlaceTreesRandomly(); |
116 PlaceTreesRandomly(); |
117 MarkWholeScreenDirty(); |
117 MarkWholeScreenDirty(); |
118 break; |
118 break; |
119 } |
119 } |