22 NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use? |
22 NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use? |
23 NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? |
23 NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? |
24 NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use? |
24 NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use? |
25 |
25 |
26 NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' |
26 NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' |
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27 NETWORK_COMPANY_NAME_LENGTH = 32, ///< The maximum length of the company name, in bytes including '\0' |
27 NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' |
28 NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' |
28 NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' |
29 NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' |
29 NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' |
30 NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' |
30 NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH) |
31 NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH) |
31 NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' |
32 NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' |