src/misc_gui.cpp
changeset 7931 b0a46cd92225
parent 7929 6c9b25842b0f
child 7954 57b51c69c072
equal deleted inserted replaced
7930:f12c2437a050 7931:b0a46cd92225
  1104 {
  1104 {
  1105 	querystr_d *qs = &WP(w, querystr_d);
  1105 	querystr_d *qs = &WP(w, querystr_d);
  1106 
  1106 
  1107 	switch (e->event) {
  1107 	switch (e->event) {
  1108 		case WE_CREATE:
  1108 		case WE_CREATE:
  1109 			SETBIT(_no_scroll, SCROLL_EDIT);
  1109 			SetBit(_no_scroll, SCROLL_EDIT);
  1110 			break;
  1110 			break;
  1111 
  1111 
  1112 		case WE_PAINT:
  1112 		case WE_PAINT:
  1113 			SetDParam(0, qs->caption);
  1113 			SetDParam(0, qs->caption);
  1114 			DrawWindowWidgets(w);
  1114 			DrawWindowWidgets(w);
  1678 	SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
  1678 	SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
  1679 	DeleteWindowById(WC_QUERY_STRING, 0);
  1679 	DeleteWindowById(WC_QUERY_STRING, 0);
  1680 	DeleteWindowById(WC_SAVELOAD, 0);
  1680 	DeleteWindowById(WC_SAVELOAD, 0);
  1681 
  1681 
  1682 	_saveload_mode = mode;
  1682 	_saveload_mode = mode;
  1683 	SETBIT(_no_scroll, SCROLL_SAVE);
  1683 	SetBit(_no_scroll, SCROLL_SAVE);
  1684 
  1684 
  1685 	switch (mode) {
  1685 	switch (mode) {
  1686 		case SLD_SAVE_GAME:     GenerateFileName(); break;
  1686 		case SLD_SAVE_GAME:     GenerateFileName(); break;
  1687 		case SLD_SAVE_SCENARIO: strcpy(_edit_str_buf, "UNNAMED"); break;
  1687 		case SLD_SAVE_SCENARIO: strcpy(_edit_str_buf, "UNNAMED"); break;
  1688 		default:                sld = &_load_dialog_desc; break;
  1688 		default:                sld = &_load_dialog_desc; break;