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7 #include "train.h" |
7 #include "train.h" |
8 #include "roadveh.h" |
8 #include "roadveh.h" |
9 #include "ship.h" |
9 #include "ship.h" |
10 #include "aircraft.h" |
10 #include "aircraft.h" |
11 #include "debug.h" |
11 #include "debug.h" |
12 #include "table/sprites.h" |
|
13 #include "table/strings.h" |
|
14 #include "gui.h" |
12 #include "gui.h" |
15 #include "articulated_vehicles.h" |
13 #include "articulated_vehicles.h" |
16 #include "textbuf_gui.h" |
14 #include "textbuf_gui.h" |
17 #include "station.h" |
15 #include "station.h" |
18 #include "command_func.h" |
16 #include "command_func.h" |
29 #include "window_func.h" |
27 #include "window_func.h" |
30 #include "date_func.h" |
28 #include "date_func.h" |
31 #include "vehicle_func.h" |
29 #include "vehicle_func.h" |
32 #include "settings_type.h" |
30 #include "settings_type.h" |
33 #include "gfx_func.h" |
31 #include "gfx_func.h" |
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32 |
|
33 #include "table/sprites.h" |
|
34 #include "table/strings.h" |
34 |
35 |
35 struct buildvehicle_d { |
36 struct buildvehicle_d { |
36 VehicleType vehicle_type; |
37 VehicleType vehicle_type; |
37 union { |
38 union { |
38 RailTypeByte railtype; |
39 RailTypeByte railtype; |