20 #include "openttd.h" |
20 #include "openttd.h" |
21 #include "landscape.h" |
21 #include "landscape.h" |
22 |
22 |
23 #include "industry_map.h" |
23 #include "industry_map.h" |
24 #include "station_map.h" |
24 #include "station_map.h" |
25 #include "table/strings.h" |
|
26 #include "command_func.h" |
25 #include "command_func.h" |
27 #include "tile_cmd.h" |
26 #include "tile_cmd.h" |
28 #include "news.h" |
27 #include "news.h" |
29 #include "station.h" |
28 #include "station.h" |
30 #include "waypoint.h" |
29 #include "waypoint.h" |
31 #include "town.h" |
30 #include "town.h" |
32 #include "industry.h" |
31 #include "industry.h" |
33 #include "player_func.h" |
32 #include "player_func.h" |
34 #include "airport.h" |
33 #include "airport.h" |
35 #include "variables.h" |
34 #include "variables.h" |
36 #include "table/sprites.h" |
|
37 #include "strings_func.h" |
35 #include "strings_func.h" |
38 #include "date_func.h" |
36 #include "date_func.h" |
39 #include "functions.h" |
37 #include "functions.h" |
40 #include "vehicle_func.h" |
38 #include "vehicle_func.h" |
41 #include "vehicle_base.h" |
39 #include "vehicle_base.h" |
42 #include "sound_func.h" |
40 #include "sound_func.h" |
|
41 |
|
42 #include "table/strings.h" |
|
43 #include "table/sprites.h" |
43 |
44 |
44 enum DisasterSubType { |
45 enum DisasterSubType { |
45 ST_Zeppeliner, |
46 ST_Zeppeliner, |
46 ST_Zeppeliner_Shadow, |
47 ST_Zeppeliner_Shadow, |
47 ST_Small_Ufo, |
48 ST_Small_Ufo, |